Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kelairys
Kukulkan
Level 11
God Stats
2W - 2L
1,719 SR
Queue Stats
18W - 27L
1,526 Elo+
Solo
Chaac
Chaac
iShakem
Chaac
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 20L
1,527 Elo+
Solo
Ullr
Ullr
kanyethegiantyo
Ullr
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
162W - 139L
1,647 Elo+
Solo
Cerberus
Cerberus
kingij
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,375 Elo+
Solo
Team Averages
Level 15
1,544 SR
1,515 Elo+

VS

Team Averages
Level 12
1,613 SR
1,653 Elo+
Charybdis
Charybdis
Bigman8
Charybdis
Level 22
God Stats
4W - 0L
1,721 SR
Queue Stats
77W - 50L
1,684 Elo+
Solo
Awilix
Awilix
Musa99
Awilix
Level 25
God Stats
2W - 5L
1,356 SR
Queue Stats
144W - 138L
1,524 Elo+
Solo
Olorun
Olorun
ScaseLee
Olorun
Level 8
God Stats
8W - 4L
1,526 SR
Queue Stats
27W - 22L
1,598 Elo+
Solo
Ymir
Ymir
Thirstyhobo
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,641 Elo+
Solo
Sylvanus
Sylvanus
ddog244
Sylvanus
Level 6
God Stats
14W - 7L
1,965 SR
Queue Stats
28W - 23L
1,816 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
6 / 7 / 1
6,820
568
6,056
11,082
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Kelairys
Kukulkan
9
0 / 5 / 3
5,640
470
2,926
5,791
1,639
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
iShakem
Chaac
10
1 / 3 / 2
6,327
527
6,310
7,938
5,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 4 / 2
6,075
506
3,791
6,984
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
kingij
Cerberus
8
0 / 3 / 2
4,734
395
2,804
7,569
4,704
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bigman8
Charybdis
13
6 / 1 / 2
7,643
637
8,043
8,227
2,054
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
Musa99
Awilix
12
2 / 3 / 2
7,145
595
5,077
8,470
3,749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
ScaseLee
Olorun
14
6 / 1 / 4
8,134
678
7,002
9,206
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 2 / 3
7,415
618
5,077
7,736
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
ddog244
Sylvanus
10
2 / 1 / 4
6,083
507
1,435
4,683
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
22
22
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
1
0.93
W
Charybdis
Bigman8
Charybdis
6
1
2
7
L
Kukulkan
Kelairys
Kukulkan
0
5
3
0.3
W
Awilix
Musa99
Awilix
2
3
2
1
W
Olorun
ScaseLee
Olorun
6
1
4
8
W
6
2
3
3.75
W
Sylvanus
ddog244
Sylvanus
2
1
4
4
L
Chaac
iShakem
Chaac
1
3
2
0.67
L
1
4
2
0.5
L
Cerberus
kingij
Cerberus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,887
Damage
26,634
39,364
Taken
38,322
16,845
Mitigated
14,423
8,482
Healing
13,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,056
1,666
0
3,558
11,082
3,823
0
3,735
7,347
0
26,860
W
Charybdis
Bigman8
Charybdis
8,043
4,863
0
2,961
8,227
2,054
229
1,578
6,649
0
51,389
L
Kukulkan
Kelairys
Kukulkan
2,926
319
0
175
5,791
1,639
0
3,421
2,370
24,889
0
W
Awilix
Musa99
Awilix
5,077
2,021
0
2,476
8,470
3,749
0
43
8,427
0
36,708
W
Olorun
ScaseLee
Olorun
7,002
3,663
248
4,944
9,206
3,704
829
1,908
7,298
44,039
5,593
W
5,077
1,088
0
1,933
7,736
2,627
0
2,280
5,456
31,821
0
W
Sylvanus
ddog244
Sylvanus
1,435
263
462
735
4,683
2,289
455
473
4,210
10,407
3,318
L
Chaac
iShakem
Chaac
6,310
2,364
0
2,164
7,938
5,128
0
2,426
5,512
690
27,889
L
3,791
589
0
1,329
6,984
1,551
0
1,497
5,487
0
32,632
L
Cerberus
kingij
Cerberus
2,804
46
0
1,256
7,569
4,704
0
1,579
5,990
10,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,596
Gold Earned
36,420
246
Minions Killed
364
0
Camps Cleared
0
1,147,331
Distance Traveled
1,116,141
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,820
568
46
4
0
220,840
0
W
Charybdis
7,643
637
99
8
0
226,382
5
L
Kukulkan
5,640
470
50
4
0
220,719
2
W
Awilix
7,145
595
76
6
0
264,844
0
W
Olorun
8,134
678
95
8
0
238,562
1
W
Ymir
7,415
618
65
5
0
260,784
4
W
Sylvanus
6,083
507
29
2
0
125,569
2
L
Chaac
6,327
527
63
5
0
244,128
2
L
Ullr
6,075
506
72
6
0
220,293
1
L
Cerberus
4,734
395
15
1
0
241,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role