Player Matchup

Vamana
Vamana
Brayantop2017
Vamana
Level 69
God Stats
1W - 1L
1,355 SR
Queue Stats
129W - 95L
1,504 Elo+
Party 3
Anhur
Anhur
Cavalero_Imortal
Anhur
Level 84
God Stats
2W - 0L
1,363 SR
Queue Stats
49W - 36L
1,555 Elo+
Party 1
Yemoja
Yemoja
LoboDosKindred
Yemoja
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,566 Elo+
Party 1
Set
Set
guilhermelimaa7
Set
Level 106
God Stats
9W - 9L
1,484 SR
Queue Stats
501W - 542L
1,456 Elo+
Party 3
Nu Wa
Nu Wa
lfmendonka
Nu Wa
Level 104
God Stats
14W - 16L
1,422 SR
Queue Stats
276W - 319L
1,428 Elo+
Party 3
Team Averages
Level 76
1,425 SR
1,502 Elo+

VS

Team Averages
Level 45
1,577 SR
1,489 Elo+
Janus
Janus
 
Janus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Damon_Rp
Neith
Level 25
God Stats
5W - 12L
1,370 SR
Queue Stats
64W - 123L
1,399 Elo+
Party 2
Ratatoskr
Ratatoskr
Hexwind
Ratatoskr
Level 41
God Stats
3W - 4L
1,890 SR
Queue Stats
124W - 81L
1,605 Elo+
Party 4
Cerberus
Cerberus
Inderapid
Cerberus
Level 55
God Stats
11W - 6L
1,591 SR
Queue Stats
199W - 133L
1,522 Elo+
Party 4
Sol
Sol
Una-_-Botarda
Sol
Level 68
God Stats
51W - 53L
1,536 SR
Queue Stats
370W - 474L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 3
4,083
817
1,482
2,719
1,140
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

6
1 / 1 / 1
3,322
664
1,266
1,416
389
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 0 / 3
3,672
734
456
2,359
859
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
5 / 0 / 1
4,293
859
2,781
2,768
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
6
0 / 1 / 3
3,697
739
1,501
1,309
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
1
0 / 0 / 0
2,436
487
0
111
28
Neith
Damon_Rp
Neith
4
0 / 1 / 1
2,992
598
1,344
2,420
443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ratatoskr
Hexwind
Ratatoskr
6
2 / 1 / 0
3,514
703
2,196
2,983
672
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
Inderapid
Cerberus
4
0 / 1 / 1
3,119
624
941
3,022
818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
1 / 5 / 1
3,374
675
326
2,898
733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
8
Kills
3
3
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
2
1
3
3.5
W
1
1
1
1.5
L
Neith
Damon_Rp
Neith
0
1
1
0.5
L
Ratatoskr
Hexwind
Ratatoskr
2
1
0
2
L
Cerberus
Inderapid
Cerberus
0
1
1
0.5
W
0
0
3
1.5
L
1
5
1
0.3
W
5
0
1
5.5
W
Nu Wa
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,486
Damage
4,807
10,571
Taken
11,434
3,426
Mitigated
2,694
3,321
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
0
0
0
0
111
28
0
89
0
0
0
W
1,482
488
0
205
2,719
1,140
96
283
2,436
0
11,914
W
1,266
524
0
332
1,416
389
0
228
1,188
0
8,850
L
Neith
Damon_Rp
Neith
1,344
507
43
876
2,420
443
0
631
1,741
0
9,807
L
Ratatoskr
Hexwind
Ratatoskr
2,196
847
0
1,354
2,983
672
0
219
2,742
0
10,690
L
Cerberus
Inderapid
Cerberus
941
33
0
870
3,022
818
0
718
2,206
8,678
0
W
456
156
242
1,338
2,359
859
0
254
2,105
9,865
0
L
326
133
0
131
2,898
733
0
88
2,788
2,942
1,063
W
2,781
1,694
0
998
2,768
679
0
33
2,735
0
11,759
W
Nu Wa
1,501
110
0
206
1,309
359
216
426
883
13,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,067
Gold Earned
15,435
126
Minions Killed
79
0
Camps Cleared
0
481,373
Distance Traveled
375,620
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,436
487
0
0
0
0
0
W
Vamana
4,083
817
28
6
0
102,995
0
W
Anhur
3,322
664
27
5
0
97,928
1
L
Neith
2,992
598
21
4
0
85,811
2
L
Ratatoskr
3,514
703
27
5
0
115,264
1
L
Cerberus
3,119
624
24
5
0
95,611
2
W
Yemoja
3,672
734
15
3
0
93,731
3
L
Sol
3,374
675
7
1
0
78,934
1
W
Set
4,293
859
28
6
0
98,885
1
W
Nu Wa
3,697
739
28
6
0
87,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role