Player Matchup

Discordia
Discordia
 
Discordia
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
HαnnibαlLecter
Ymir
Level 156
God Stats
6W - 3L
1,703 SR
Queue Stats
66W - 72L
1,516 Elo+
Party 1
Neith
Neith
NDBaPeHuK
Neith
Level 86
God Stats
8W - 10L
1,661 SR
Queue Stats
54W - 56L
1,431 Elo+
Party 1
Team Averages
Level 128
1,573 SR
1,489 Elo+

VS

Team Averages
Level 42
1,614 SR
1,483 Elo+
Baron Samedi
Baron Samedi
Eynsteyn
Baron Samedi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hercules
Hercules
Femira
Hercules
Level 66
God Stats
0W - 1L
1,654 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Neith
Neith
Frydoom
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ra
Ra
afaafa96
Ra
Level 86
God Stats
2W - 4L
1,688 SR
Queue Stats
161W - 167L
1,413 Elo+
Party 3
Osiris
Osiris
iHusar
Osiris
Level 14
God Stats
4W - 2L
1,730 SR
Queue Stats
11W - 11L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
11 / 0 / 14
8,923
595
15,915
5,925
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
 
Da Ji
13
9 / 4 / 11
8,641
576
8,940
9,854
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
 
Chaac
13
5 / 0 / 8
8,432
562
9,426
9,984
7,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
6 / 0 / 13
7,833
522
8,479
6,843
4,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
NDBaPeHuK
Neith
12
6 / 3 / 14
7,866
524
8,508
8,345
2,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eynsteyn
Baron Samedi
9
1 / 11 / 2
6,539
436
3,537
12,759
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Femira
Hercules
9
2 / 6 / 0
6,178
412
3,601
13,602
8,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Neith
Frydoom
Neith
8
0 / 8 / 4
5,353
357
2,547
7,845
1,846
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 9 / 2
6,436
429
3,499
11,104
3,372
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
iHusar
Osiris
11
1 / 3 / 2
6,372
425
5,122
14,515
8,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
15
37
Kills
5
7
Deaths
37
60
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
11
0
14
18
W
Da Ji
 
Da Ji
9
4
11
3.63
W
Chaac
 
Chaac
5
0
8
9
L
Baron Samedi
Eynsteyn
Baron Samedi
1
11
2
0.18
L
Hercules
Femira
Hercules
2
6
0
0.33
L
Neith
Frydoom
Neith
0
8
4
0.25
W
6
0
13
12.5
W
Neith
NDBaPeHuK
Neith
6
3
14
4.33
L
1
9
2
0.22
L
Osiris
iHusar
Osiris
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,268
Damage
18,306
40,951
Taken
59,825
20,689
Mitigated
27,128
12,480
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,915
531
118
987
5,925
1,912
2,045
942
4,893
50,955
0
W
Da Ji
 
Da Ji
8,940
2,193
0
691
9,854
3,850
1,327
1,138
8,690
0
41,307
W
Chaac
 
Chaac
9,426
1,106
0
5,500
9,984
7,757
1,037
1,598
8,302
1,613
44,212
L
Baron Samedi
Eynsteyn
Baron Samedi
3,537
521
314
1,311
12,759
4,939
0
4,009
8,447
24,790
0
L
Hercules
Femira
Hercules
3,601
519
252
2,398
13,602
8,216
0
6,729
6,567
0
13,395
L
Neith
Frydoom
Neith
2,547
1,593
0
493
7,845
1,846
0
2,212
5,544
0
10,512
W
8,479
1,945
0
2,899
6,843
4,441
0
1,656
5,089
27,321
0
W
Neith
NDBaPeHuK
Neith
8,508
3,618
0
2,285
8,345
2,729
2,580
1,362
6,941
0
38,602
L
3,499
0
458
781
11,104
3,372
360
5,250
5,472
23,530
0
L
Osiris
iHusar
Osiris
5,122
1,011
0
751
14,515
8,755
0
5,991
7,601
0
28,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
30,878
350
Minions Killed
187
0
Camps Cleared
0
1,502,915
Distance Traveled
1,402,702
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,923
595
77
5
0
308,171
2
W
Da Ji
8,641
576
65
4
0
320,462
1
W
Chaac
8,432
562
90
6
0
309,445
3
L
Baron Samedi
6,539
436
52
3
0
243,230
2
L
Hercules
6,178
412
17
1
0
283,361
4
L
Neith
5,353
357
16
1
0
273,149
4
W
Ymir
7,833
522
37
2
0
276,632
1
W
Neith
7,866
524
81
5
0
288,205
2
L
Ra
6,436
429
51
3
0
258,111
3
L
Osiris
6,372
425
51
3
0
344,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role