Player Matchup

Cabrakan
Cabrakan
Platinum IV
GradlewLose
Cabrakan
Platinum IV
Level 89
God Stats
56W - 44L
1,540 SR
Queue Stats
136W - 128L
1,497 MMR
Solo
Sol
Sol
Gold II
KAOSojosazules
Sol
Gold II
Level 108
God Stats
60W - 43L
1,645 SR
Queue Stats
545W - 548L
1,551 MMR
Solo
Susano
Susano
Gold IV
Kingandi02
Susano
Gold IV
Level 99
God Stats
50W - 50L
1,512 SR
Queue Stats
357W - 360L
1,502 MMR
Solo
Ymir
Ymir
Gold III
LadyTona
Ymir
Gold III
Level 153
God Stats
11W - 7L
1,787 SR
Queue Stats
207W - 209L
1,480 MMR
Solo
Neith
Neith
Bronze III
dieux
Neith
Bronze III
Level 106
God Stats
2W - 2L
1,471 SR
Queue Stats
12W - 14L
1,533 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,591 SR
1,513 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,498 SR
1,520 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
 
Ares
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
PucujRakiete
Sun Wukong
Bronze III
Level 31
God Stats
0W - 1L
1,486 SR
Queue Stats
2W - 9L
1,551 MMR
Party 1
Bakasura
Bakasura
Bronze III
rambo121
Bakasura
Bronze III
Level 30
God Stats
0W - 1L
1,505 SR
Queue Stats
2W - 9L
1,551 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GradlewLose
Cabrakan
13
4 / 2 / 1
7,653
696
8,267
7,736
6,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 4
7,504
682
6,269
8,571
3,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
Kingandi02
Susano
10
2 / 2 / 3
6,209
564
2,826
7,402
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
10
2 / 0 / 5
6,451
586
3,054
6,519
5,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
dieux
Neith
10
3 / 2 / 4
6,380
580
7,282
5,737
2,190
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AthenaLokiIzanamiMorgan Le Fay

VS

Bans
ArtioApolloHou YiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
5 / 2 / 0
6,744
613
8,714
6,912
2,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
 
Skadi
8
1 / 2 / 1
5,412
492
4,096
4,436
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
 
Ares
8
0 / 3 / 2
5,046
459
2,830
7,761
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
PucujRakiete
Sun Wukong
9
0 / 4 / 3
5,087
462
3,308
10,224
6,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
rambo121
Bakasura
10
1 / 4 / 2
5,768
524
2,641
9,651
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
15
Kills
7
7
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
2
0
2.5
L
Skadi
 
Skadi
1
2
1
0.75
L
Ares
 
Ares
0
3
2
0.33
W
Cabrakan
GradlewLose
Cabrakan
4
2
1
2.25
W
4
1
4
6
W
Susano
Kingandi02
Susano
2
2
3
1.75
W
Ymir
2
0
5
4.5
L
Sun Wukong
PucujRakiete
Sun Wukong
0
4
3
0.38
W
Neith
dieux
Neith
3
2
4
2.5
L
Bakasura
rambo121
Bakasura
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,698
Damage
21,589
35,965
Taken
38,984
19,926
Mitigated
16,659
15,064
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,714
134
0
1,581
6,912
2,371
0
3,742
3,170
37,159
0
L
Skadi
 
Skadi
4,096
1,755
0
1,166
4,436
1,104
0
1,565
2,871
0
30,426
L
Ares
 
Ares
2,830
75
0
1,272
7,761
3,978
0
1,435
6,326
7,122
0
W
Cabrakan
GradlewLose
Cabrakan
8,267
1,227
0
2,950
7,736
6,841
393
404
6,449
49,265
0
W
6,269
2,559
0
4,789
8,571
3,089
1,362
5,733
2,696
45,416
5,342
W
Susano
Kingandi02
Susano
2,826
578
0
3,290
7,402
2,358
0
1,673
5,710
0
35,820
W
Ymir
3,054
451
0
1,195
6,519
5,448
0
2,110
4,409
15,304
0
L
Sun Wukong
PucujRakiete
Sun Wukong
3,308
568
0
1,885
10,224
6,430
0
6,289
3,935
0
18,139
W
Neith
dieux
Neith
7,282
4,488
598
2,242
5,737
2,190
0
1,624
4,113
0
39,828
L
Bakasura
rambo121
Bakasura
2,641
2,215
0
4,159
9,651
2,776
0
3,878
5,773
0
18,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,197
Gold Earned
28,057
406
Minions Killed
240
0
Camps Cleared
0
1,015,660
Distance Traveled
1,061,928
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,744
613
68
6
0
204,361
5
L
Skadi
5,412
492
69
6
0
196,927
0
L
Ares
5,046
459
11
1
0
209,328
4
W
Cabrakan
7,653
696
127
12
0
176,473
4
W
Sol
7,504
682
103
9
0
211,377
4
W
Susano
6,209
564
70
6
0
233,477
2
W
Ymir
6,451
586
22
2
0
199,447
6
L
Sun Wukong
5,087
462
33
3
0
218,840
1
W
Neith
6,380
580
84
8
0
194,886
4
L
Bakasura
5,768
524
59
5
0
232,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role