Player Matchup

Susano
Susano
Silver II
AlmightyJustin4
Susano
Silver II
Level 67
God Stats
1W - 3L
1,366 SR
Queue Stats
42W - 42L
1,261 MMR
Party 1
Athena
Athena
Silver II
TheSassyKatie
Athena
Silver II
Level 66
God Stats
1W - 3L
1,348 SR
Queue Stats
17W - 20L
1,348 MMR
Party 1
Izanami
Izanami
Gold III
TylerSnapcast
Izanami
Gold III
Level 119
God Stats
36W - 28L
1,712 SR
Queue Stats
362W - 382L
1,415 MMR
Solo
Eset
Eset
Silver V
jchicca07
Eset
Silver V
Level 114
God Stats
2W - 2L
1,790 SR
Queue Stats
13W - 17L
1,381 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
xKira96
Erlang Shen
Silver I
Level 66
God Stats
3W - 2L
1,552 SR
Queue Stats
31W - 38L
1,280 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,554 SR
1,337 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,485 SR
1,337 MMR
Fafnir
Fafnir
Gold IV
Magic8bal
Fafnir
Gold IV
Level 98
God Stats
3W - 3L
1,283 SR
Queue Stats
129W - 130L
1,336 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Xeltzuahj
Jing Wei
Gold IV
Level 127
God Stats
132W - 140L
1,555 SR
Queue Stats
268W - 281L
1,400 MMR
Solo
Kali
Kali
Silver I
smite9927651
Kali
Silver I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,404 MMR
Solo
King Arthur
King Arthur
Silver II
toteSemis
King Arthur
Silver II
Level 88
God Stats
1W - 2L
1,408 SR
Queue Stats
22W - 26L
1,320 MMR
Solo
Janus
Janus
Silver II
xTofen
Janus
Silver II
Level 141
God Stats
4W - 4L
1,680 SR
Queue Stats
45W - 38L
1,222 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 5
12,564
503
16,474
25,616
10,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 5 / 7
10,519
421
5,509
23,958
21,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
19
1 / 5 / 2
11,936
477
7,320
18,395
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
17
3 / 6 / 1
11,519
461
13,089
14,337
5,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
xKira96
Erlang Shen
17
2 / 8 / 5
11,477
459
10,712
25,001
18,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TiamatOdinGebMorgan Le FayGilgamesh

VS

Bans
RavanaArtioCerberusKhepriChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Magic8bal
Fafnir
18
2 / 2 / 16
12,700
508
9,551
17,531
24,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jing Wei
Xeltzuahj
Jing Wei
20
5 / 1 / 8
13,883
555
16,499
18,360
7,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
16 / 1 / 4
15,256
610
20,710
23,514
14,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
toteSemis
King Arthur
18
6 / 5 / 9
12,826
513
17,190
20,780
26,083
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
xTofen
Janus
19
2 / 5 / 13
12,631
505
23,102
14,286
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
14
Kills
31
31
Deaths
14
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
7
7
5
1.36
W
Fafnir
Magic8bal
Fafnir
2
2
16
5
L
1
5
7
0.9
L
Izanami
1
5
2
0.4
W
Jing Wei
Xeltzuahj
Jing Wei
5
1
8
9
L
Eset
3
6
1
0.58
W
16
1
4
18
W
King Arthur
toteSemis
King Arthur
6
5
9
2.1
L
Erlang Shen
xKira96
Erlang Shen
2
8
5
0.56
W
Janus
xTofen
Janus
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,104
Damage
87,052
107,307
Taken
94,471
62,503
Mitigated
77,549
21,802
Healing
31,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,474
3,694
0
4,156
25,616
10,478
0
10,113
15,503
0
88,724
W
Fafnir
Magic8bal
Fafnir
9,551
2,753
3,387
4,300
17,531
24,307
763
4,461
12,850
36,611
0
L
5,509
886
860
5,080
23,958
21,986
0
6,587
17,371
22,263
0
L
Izanami
7,320
4,718
0
6,078
18,395
6,393
1,422
6,123
12,272
0
118,233
W
Jing Wei
Xeltzuahj
Jing Wei
16,499
13,590
0
5,518
18,360
7,734
3,410
3,079
15,217
0
124,180
L
Eset
13,089
609
609
760
14,337
5,306
0
5,648
8,689
63,080
0
W
20,710
9,753
0
13,912
23,514
14,471
237
3,621
19,757
0
142,250
W
King Arthur
toteSemis
King Arthur
17,190
2,618
0
3,561
20,780
26,083
159
3,566
17,109
12,461
71,648
L
Erlang Shen
xKira96
Erlang Shen
10,712
4,796
0
4,259
25,001
18,340
461
6,761
18,240
0
72,303
W
Janus
xTofen
Janus
23,102
1,190
0
968
14,286
4,954
1,993
3,417
10,631
105,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,015
Gold Earned
67,296
604
Minions Killed
716
0
Camps Cleared
0
2,292,898
Distance Traveled
2,518,886
29
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
12,564
503
140
6
0
476,596
2
W
Fafnir
12,700
508
30
1
0
481,330
20
L
Athena
10,519
421
32
1
0
487,685
6
L
Izanami
11,936
477
208
8
0
425,480
10
W
Jing Wei
13,883
555
227
9
0
490,145
3
L
Eset
11,519
461
102
4
0
429,247
10
W
Kali
15,256
610
157
6
0
561,449
3
W
King Arthur
12,826
513
140
6
0
461,751
9
L
Erlang Shen
11,477
459
122
5
0
473,890
1
W
Janus
12,631
505
162
6
0
524,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role