Player Matchup

Da Ji
Da Ji
Dayrayvin
Da Ji
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 54L
1,434 Elo+
Solo
Medusa
Medusa
Furman420
Medusa
Level 21
God Stats
10W - 15L
1,310 SR
Queue Stats
397W - 451L
1,512 Elo+
Solo
Cerberus
Cerberus
Thecullenshow
Cerberus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,422 Elo+
Solo
King Arthur
King Arthur
abnher
King Arthur
Level 28
God Stats
18W - 27L
1,434 SR
Queue Stats
69W - 77L
1,490 Elo+
Solo
Thoth
Thoth
kingtiip
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 81L
1,542 Elo+
Solo
Team Averages
Level 18
1,449 SR
1,480 Elo+

VS

Team Averages
Level 22
1,404 SR
1,446 Elo+
Nemesis
Nemesis
 
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Archer2
Jormungandr
Level 29
God Stats
4W - 6L
1,345 SR
Queue Stats
83W - 95L
1,456 Elo+
Solo
Neith
Neith
Khosmic
Neith
Level 5
God Stats
2W - 1L
1,442 SR
Queue Stats
2W - 2L
1,420 Elo+
Solo
Olorun
Olorun
Koheath
Olorun
Level 26
God Stats
2W - 6L
1,051 SR
Queue Stats
159W - 151L
1,458 Elo+
Solo
Sol
Sol
j0179664
Sol
Level 24
God Stats
5W - 2L
1,682 SR
Queue Stats
37W - 50L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dayrayvin
Da Ji
13
5 / 4 / 6
7,786
556
7,503
9,458
4,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Furman420
Medusa
14
6 / 3 / 3
8,408
601
7,614
7,437
2,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Thecullenshow
Cerberus
10
1 / 8 / 6
6,348
453
3,749
11,144
4,388
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
abnher
King Arthur
13
5 / 5 / 1
7,888
563
3,762
12,028
5,442
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
kingtiip
Thoth
12
1 / 7 / 1
7,083
506
4,739
8,011
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
7 / 1 / 6
8,032
574
7,031
7,060
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Archer2
Jormungandr
11
1 / 3 / 10
7,103
507
3,971
10,227
3,807
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Khosmic
Neith
13
8 / 5 / 4
8,442
603
10,735
9,100
2,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Koheath
Olorun
12
3 / 5 / 3
7,816
558
7,115
8,544
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 4 / 2
8,655
618
5,301
10,448
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
18
Kills
27
27
Deaths
18
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
6
10
W
Jormungandr
Archer2
Jormungandr
1
3
10
2
L
Da Ji
Dayrayvin
Da Ji
5
4
6
2
L
Medusa
Furman420
Medusa
6
3
3
2.5
W
Neith
Khosmic
Neith
8
5
4
2
W
Olorun
Koheath
Olorun
3
5
3
0.9
L
Cerberus
Thecullenshow
Cerberus
1
8
6
0.5
L
King Arthur
abnher
King Arthur
5
5
1
1.1
W
8
4
2
2.25
L
Thoth
kingtiip
Thoth
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,367
Damage
34,153
48,078
Taken
45,379
18,895
Mitigated
16,551
6,665
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,031
2,843
0
2,463
7,060
2,726
0
571
6,489
0
43,951
W
Jormungandr
Archer2
Jormungandr
3,971
719
0
2,749
10,227
3,807
98
2,378
7,849
31,210
0
L
Da Ji
Dayrayvin
Da Ji
7,503
2,054
0
720
9,458
4,203
324
2,897
6,561
0
32,186
L
Medusa
Furman420
Medusa
7,614
4,354
0
1,611
7,437
2,373
480
2,264
5,173
0
41,363
W
Neith
Khosmic
Neith
10,735
6,073
0
2,585
9,100
2,528
1,327
2,485
6,615
0
43,945
W
Olorun
Koheath
Olorun
7,115
3,801
0
2,240
8,544
3,926
2,613
506
8,038
40,968
4,721
L
Cerberus
Thecullenshow
Cerberus
3,749
528
0
1,499
11,144
4,388
194
1,673
9,471
19,680
0
L
King Arthur
abnher
King Arthur
3,762
479
0
2,058
12,028
5,442
78
5,024
7,004
0
31,110
W
5,301
874
0
3,643
10,448
3,564
1,619
2,548
7,900
35,926
3,912
L
Thoth
kingtiip
Thoth
4,739
387
0
777
8,011
2,489
0
3,375
4,636
38,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
40,048
311
Minions Killed
359
0
Camps Cleared
0
1,270,281
Distance Traveled
1,292,950
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,032
574
72
5
0
299,916
0
W
Jormungandr
7,103
507
54
4
0
262,202
3
L
Da Ji
7,786
556
53
4
0
271,806
1
L
Medusa
8,408
601
58
4
0
266,618
0
W
Neith
8,442
603
75
5
0
235,387
2
W
Olorun
7,816
558
80
6
0
233,883
4
L
Cerberus
6,348
453
52
4
0
226,537
0
L
King Arthur
7,888
563
72
5
0
276,688
4
W
Sol
8,655
618
78
6
0
261,562
1
L
Thoth
7,083
506
76
5
0
228,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role