Player Matchup

Izanami
Izanami
ClearCrow-
Izanami
Level 121
God Stats
3W - 5L
1,511 SR
Queue Stats
339W - 327L
1,519 Elo+
Solo
Fenrir
Fenrir
MisterPapada13
Fenrir
Level 116
God Stats
35W - 26L
1,622 SR
Queue Stats
252W - 210L
1,620 Elo+
Party 2
Cthulhu
Cthulhu
Zanydee
Cthulhu
Level 94
God Stats
9W - 5L
1,648 SR
Queue Stats
162W - 141L
1,546 Elo+
Solo
Horus
Horus
tOp10mOnkEy1852
Horus
Level 104
God Stats
5W - 9L
1,532 SR
Queue Stats
193W - 175L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
victballz
Baron Samedi
Level 107
God Stats
134W - 99L
1,670 SR
Queue Stats
233W - 208L
1,593 Elo+
Party 2
Team Averages
Level 108
1,596 SR
1,560 Elo+

VS

Team Averages
Level 108
1,529 SR
1,549 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MisterWiseGuy777
Jormungandr
Level 103
God Stats
2W - 1L
1,324 SR
Queue Stats
99W - 95L
1,544 Elo+
Solo
Vulcan
Vulcan
Trablagharar
Vulcan
Level 101
God Stats
8W - 6L
1,572 SR
Queue Stats
254W - 249L
1,512 Elo+
Solo
Thor
Thor
bigchief2149252
Thor
Level 113
God Stats
13W - 1L
1,635 SR
Queue Stats
144W - 116L
1,547 Elo+
Party 1
Amaterasu
Amaterasu
raviolipioli
Amaterasu
Level 81
God Stats
1W - 3L
1,616 SR
Queue Stats
70W - 42L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ClearCrow-
Izanami
15
2 / 2 / 4
9,052
1,132
5,969
9,305
3,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 4 / 9
8,381
1,048
12,151
15,073
6,190
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Zanydee
Cthulhu
14
5 / 2 / 4
9,141
1,143
9,244
14,224
12,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 6
8,413
1,052
2,725
7,740
4,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
victballz
Baron Samedi
14
0 / 3 / 9
7,814
977
7,254
8,558
3,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

273

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 2 / 5
8,849
1,106
8,934
7,760
2,680
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
MisterWiseGuy777
Jormungandr
15
1 / 3 / 9
8,238
1,030
11,460
9,245
8,396
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
14
1 / 0 / 9
8,201
1,025
12,806
2,668
899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 5
8,372
1,047
9,852
9,720
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
raviolipioli
Amaterasu
14
3 / 4 / 4
8,338
1,042
7,529
12,950
9,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
44
11
Kills
12
12
Deaths
11
32
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
5
3.25
L
Izanami
ClearCrow-
Izanami
2
2
4
2
L
2
4
9
1.63
W
Jormungandr
MisterWiseGuy777
Jormungandr
1
3
9
1.83
W
Vulcan
1
0
9
5.5
L
Cthulhu
Zanydee
Cthulhu
5
2
4
3.5
W
3
2
5
2.75
W
Amaterasu
raviolipioli
Amaterasu
3
4
4
1.25
L
2
1
6
5
L
Baron Samedi
victballz
Baron Samedi
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,343
Damage
50,581
54,900
Taken
42,343
30,102
Mitigated
25,182
12,054
Healing
7,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,934
4,294
0
1,935
7,760
2,680
0
4,588
3,172
0
22,055
L
Izanami
ClearCrow-
Izanami
5,969
4,745
0
1,040
9,305
3,338
0
2,497
6,770
0
41,730
L
12,151
3,892
0
3,379
15,073
6,190
0
7,015
7,942
0
17,889
W
Jormungandr
MisterWiseGuy777
Jormungandr
11,460
3,368
0
695
9,245
8,396
0
2,560
6,685
29,719
0
W
Vulcan
12,806
2,498
0
240
2,668
899
0
1,428
1,240
29,816
0
L
Cthulhu
Zanydee
Cthulhu
9,244
686
223
545
14,224
12,560
0
8,329
5,571
22,669
0
W
9,852
2,858
0
271
9,720
3,701
0
2,891
6,829
0
14,868
W
Amaterasu
raviolipioli
Amaterasu
7,529
2,887
0
4,249
12,950
9,506
0
5,031
7,919
0
15,037
L
2,725
1,254
1,109
1,374
7,740
4,131
0
2,976
4,596
0
8,687
L
Baron Samedi
victballz
Baron Samedi
7,254
269
2,454
1,930
8,558
3,883
0
2,774
5,755
20,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,801
Gold Earned
41,998
165
Minions Killed
144
9
Camps Cleared
3
748,311
Distance Traveled
847,902
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,849
1,106
26
3
0
153,791
0
L
Izanami
9,052
1,132
75
9
4
136,076
0
L
Fenrir
8,381
1,048
10
1
0
181,919
1
W
Jormungandr
8,238
1,030
35
4
0
156,682
0
W
Vulcan
8,201
1,025
47
6
0
193,531
2
L
Cthulhu
9,141
1,143
30
4
2
170,487
0
W
Thor
8,372
1,047
13
2
2
180,012
0
W
Amaterasu
8,338
1,042
23
3
1
163,886
0
L
Horus
8,413
1,052
13
2
3
127,703
1
L
Baron Samedi
7,814
977
37
5
0
132,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role