Player Matchup

Sylvanus
Sylvanus
Finzter
Sylvanus
Level 140
God Stats
10W - 7L
1,442 SR
Queue Stats
182W - 213L
1,474 Elo+
Solo
Neith
Neith
Guadana27
Neith
Level 83
God Stats
33W - 42L
1,495 SR
Queue Stats
215W - 296L
1,486 Elo+
Party 1
Aphrodite
Aphrodite
kevinmc454
Aphrodite
Level 105
God Stats
8W - 4L
1,683 SR
Queue Stats
167W - 252L
1,461 Elo+
Party 1
Team Averages
Level 109
1,540 SR
1,474 Elo+

VS

Team Averages
Level 104
1,431 SR
1,517 Elo+
Vulcan
Vulcan
HIDEtheBODlES
Vulcan
Level 80
God Stats
2W - 10L
1,214 SR
Queue Stats
363W - 332L
1,557 Elo+
Party 2
Jing Wei
Jing Wei
KeyBladeGod115
Jing Wei
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 81L
1,433 Elo+
Solo
Ne Zha
Ne Zha
M0NEYSHOT
Ne Zha
Level 129
God Stats
6W - 9L
1,580 SR
Queue Stats
407W - 339L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Finzter
Sylvanus
13
4 / 1 / 8
9,554
735
6,359
12,023
11,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
Guadana27
Neith
12
5 / 4 / 6
9,258
712
9,028
8,875
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
kevinmc454
Aphrodite
13
4 / 3 / 5
9,060
697
5,647
11,119
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
9,789
753
10,612
2,717
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
14
3 / 4 / 3
8,975
690
5,971
10,354
5,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
M0NEYSHOT
Ne Zha
11
0 / 8 / 6
8,260
635
9,421
12,691
5,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
13
Kills
8
8
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Finzter
Sylvanus
4
1
8
8
W
Neith
Guadana27
Neith
5
4
6
2
L
5
1
2
6
L
Jing Wei
3
4
3
1.13
L
Ne Zha
M0NEYSHOT
Ne Zha
0
8
6
0.38
W
Aphrodite
kevinmc454
Aphrodite
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,034
Damage
26,004
32,017
Taken
25,762
19,214
Mitigated
11,256
14,881
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Finzter
Sylvanus
6,359
2,155
2,326
3,506
12,023
11,507
911
5,083
6,677
20,598
4,100
W
Neith
Guadana27
Neith
9,028
3,126
0
846
8,875
3,730
913
2,158
6,607
0
31,377
L
10,612
4,893
0
378
2,717
915
490
1,046
1,607
34,564
0
L
Jing Wei
5,971
3,614
0
1,946
10,354
5,079
560
4,532
5,608
0
30,407
L
Ne Zha
M0NEYSHOT
Ne Zha
9,421
3,052
0
3,234
12,691
5,262
392
5,644
6,885
0
21,653
W
Aphrodite
kevinmc454
Aphrodite
5,647
727
3,530
4,673
11,119
3,977
203
3,334
7,677
28,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,872
Gold Earned
27,024
153
Minions Killed
162
4
Camps Cleared
8
662,431
Distance Traveled
652,488
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,554
735
41
3
2
231,560
4
W
Neith
9,258
712
61
5
1
197,368
1
L
Vulcan
9,789
753
74
6
0
228,458
2
L
Jing Wei
8,975
690
57
4
5
234,238
1
L
Ne Zha
8,260
635
31
2
3
189,792
1
W
Aphrodite
9,060
697
51
4
1
233,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role