Player Matchup

Bastet
Bastet
BlaCk-oPS_mERcg
Bastet
Level 127
God Stats
2W - 3L
1,592 SR
Queue Stats
20W - 23L
1,427 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kenny2687
Morgan Le Fay
Level 142
God Stats
3W - 1L
1,576 SR
Queue Stats
29W - 36L
1,393 Elo+
Party 1
Chaac
Chaac
Kenwitdabred
Chaac
Level 107
God Stats
1W - 1L
1,610 SR
Queue Stats
13W - 16L
1,449 Elo+
Party 1
Olorun
Olorun
Qc_NeVeRmOrE_Qc
Olorun
Level 129
God Stats
52W - 49L
1,586 SR
Queue Stats
176W - 173L
1,529 Elo+
Solo
Geb
Geb
Warn1204
Geb
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 32L
1,872 Elo+
Solo
Team Averages
Level 124
1,573 SR
1,534 Elo+

VS

Team Averages
Level 128
1,808 SR
1,559 Elo+
Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
DraGonPerFecT
Nox
Level 158
God Stats
3W - 4L
1,579 SR
Queue Stats
97W - 111L
1,509 Elo+
Solo
Anhur
Anhur
Gotchuruns
Anhur
Level 29
God Stats
3W - 1L
1,938 SR
Queue Stats
49W - 21L
1,740 Elo+
Party 2
Chaac
Chaac
MR JPEG
Chaac
Level 140
God Stats
23W - 12L
1,690 SR
Queue Stats
490W - 476L
1,473 Elo+
Solo
Olorun
Olorun
NazDaKing
Olorun
Level 160
God Stats
1W - 1L
2,335 SR
Queue Stats
73W - 45L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 4
8,261
1,033
8,085
3,886
1,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Kenny2687
Morgan Le Fay
12
3 / 2 / 5
7,311
914
4,488
6,475
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 6
6,490
811
6,311
6,725
4,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 2 / 3
7,620
953
5,405
4,697
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 9
6,878
860
3,897
7,946
5,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 2 / 0
6,996
875
5,545
6,861
2,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 3 / 0
6,308
789
2,276
6,872
2,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
12
1 / 6 / 4
6,727
841
7,740
8,332
2,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
MR JPEG
Chaac
10
0 / 1 / 0
5,104
638
1,392
2,975
1,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
NazDaKing
Olorun
13
1 / 3 / 2
6,247
781
5,210
7,245
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
6
6
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
2
0
1.5
W
7
0
4
9
L
1
3
0
0.33
L
Anhur
1
6
4
0.5
W
Morgan Le Fay
Kenny2687
Morgan Le Fay
3
2
5
2.75
W
1
1
6
4
L
Chaac
MR JPEG
Chaac
0
1
0
0
L
Olorun
NazDaKing
Olorun
1
3
2
0.67
W
4
2
3
2.75
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,186
Damage
22,163
29,729
Taken
32,285
14,928
Mitigated
11,895
9,094
Healing
8,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,545
1,014
0
1,443
6,861
2,183
0
2,829
4,032
0
25,014
W
8,085
1,801
275
207
3,886
1,356
0
965
2,921
0
18,940
L
2,276
159
0
2,648
6,872
2,419
2
3,432
3,300
17,429
0
L
Anhur
7,740
4,403
0
997
8,332
2,976
0
4,033
4,169
0
24,630
W
Morgan Le Fay
Kenny2687
Morgan Le Fay
4,488
434
0
374
6,475
1,997
432
956
5,479
19,995
0
W
6,311
924
54
2,504
6,725
4,314
0
2,179
4,468
0
23,887
L
Chaac
MR JPEG
Chaac
1,392
145
0
735
2,975
1,435
0
943
1,873
0
6,199
L
Olorun
NazDaKing
Olorun
5,210
2,267
554
1,696
7,245
2,882
43
2,978
3,969
22,594
1,604
W
5,405
1,269
838
1,335
4,697
1,699
0
1,554
3,143
25,656
0
W
3,897
365
1,297
2,210
7,946
5,562
0
1,514
6,352
14,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,560
Gold Earned
31,382
206
Minions Killed
222
6
Camps Cleared
11
869,380
Distance Traveled
727,807
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,996
875
61
8
0
189,713
0
W
Bastet
8,261
1,033
30
4
2
198,646
3
L
Nox
6,308
789
66
8
2
150,468
4
L
Anhur
6,727
841
42
5
7
138,667
0
W
Morgan Le Fay
7,311
914
47
6
0
154,808
2
W
Chaac
6,490
811
40
5
1
180,727
4
L
Chaac
5,104
638
10
1
0
94,028
0
L
Olorun
6,247
781
43
5
2
154,931
2
W
Olorun
7,620
953
62
8
1
163,130
6
W
Geb
6,878
860
27
3
2
172,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role