Player Matchup

Charybdis
Charybdis
Bandico13
Charybdis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,364 Elo+
Party 1
Ymir
Ymir
Dinke01
Ymir
Level 124
God Stats
1W - 2L
1,435 SR
Queue Stats
15W - 25L
1,414 Elo+
Party 1
Fenrir
Fenrir
Highmemphis
Fenrir
Level 148
God Stats
0W - 1L
1,604 SR
Queue Stats
37W - 46L
1,579 Elo+
Solo
Anubis
Anubis
arkons
Anubis
Level 72
God Stats
4W - 2L
1,577 SR
Queue Stats
6W - 9L
1,531 Elo+
Solo
Team Averages
Level 108
1,529 SR
1,472 Elo+

VS

Team Averages
Level 96
1,524 SR
1,500 Elo+
Sol
Sol
GDouar
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
OBKaiser
Ullr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Shaddar29
Cabrakan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Waïnano
Gilgamesh
Level 106
God Stats
1W - 0L
1,596 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bandico13
Charybdis
12
1 / 8 / 3
8,001
667
4,797
9,729
3,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Dinke01
Ymir
14
3 / 6 / 4
9,031
753
5,791
15,228
16,650
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
15
1 / 3 / 2
8,963
747
5,489
11,096
4,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
arkons
Anubis
14
2 / 7 / 1
8,834
736
9,732
13,690
7,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
GDouar
Sol
16
9 / 2 / 9
10,706
892
14,410
6,983
2,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
15
5 / 4 / 7
9,868
822
7,997
10,217
3,264
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Shaddar29
Cabrakan
15
2 / 1 / 10
9,688
807
5,644
10,083
12,907
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Waïnano
Gilgamesh
16
8 / 0 / 11
11,278
940
12,324
11,395
8,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
7
Kills
24
24
Deaths
7
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bandico13
Charybdis
1
8
3
0.31
L
Ymir
Dinke01
Ymir
3
6
4
0.83
W
Sol
GDouar
Sol
9
2
9
6.75
L
Fenrir
1
3
2
0.67
W
Ullr
5
4
7
2.13
W
Cabrakan
Shaddar29
Cabrakan
2
1
10
7
W
Gilgamesh
Waïnano
Gilgamesh
8
0
11
13.5
L
Anubis
arkons
Anubis
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,809
Damage
40,375
49,743
Taken
38,678
32,712
Mitigated
27,293
8,088
Healing
7,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bandico13
Charybdis
4,797
2,595
0
329
9,729
3,891
305
6,721
3,008
0
17,907
L
Ymir
Dinke01
Ymir
5,791
794
30
500
15,228
16,650
0
7,102
8,126
20,063
0
W
Sol
GDouar
Sol
14,410
4,487
0
1,296
6,983
2,417
2,267
2,465
4,518
43,965
0
L
Fenrir
5,489
896
0
3,070
11,096
4,937
1,193
4,471
6,625
0
30,754
W
Ullr
7,997
3,806
0
2,702
10,217
3,264
1,803
5,101
5,116
0
30,604
W
Cabrakan
Shaddar29
Cabrakan
5,644
1,033
0
538
10,083
12,907
510
3,190
6,893
19,675
0
W
Gilgamesh
Waïnano
Gilgamesh
12,324
3,077
1,538
1,484
11,395
8,705
652
5,188
6,207
8,796
29,346
L
Anubis
arkons
Anubis
9,732
200
0
4,159
13,690
7,234
888
4,782
8,908
34,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,829
Gold Earned
41,540
153
Minions Killed
180
9
Camps Cleared
11
679,416
Distance Traveled
943,739
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,001
667
22
2
1
139,496
1
L
Ymir
9,031
753
23
2
0
150,116
1
W
Sol
10,706
892
57
5
4
239,646
1
L
Fenrir
8,963
747
48
4
6
246,879
1
W
Ullr
9,868
822
45
4
2
213,824
1
W
Cabrakan
9,688
807
32
3
2
231,849
2
W
Gilgamesh
11,278
940
46
4
3
258,420
0
L
Anubis
8,834
736
60
5
2
142,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role