Player Matchup

Nox
Nox
 
Nox
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DHG Loki1462
Heimdallr
Level 26
God Stats
2W - 7L
1,174 SR
Queue Stats
57W - 124L
1,310 Elo+
Party 1
Ra
Ra
MrRazorlove
Ra
Level 16
God Stats
8W - 8L
1,475 SR
Queue Stats
8W - 11L
1,324 Elo+
Party 1
Loki
Loki
QueenBabyBubbles
Loki
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 39L
1,253 Elo+
Party 1
Khepri
Khepri
igamer178
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 68L
1,336 Elo+
Party 1
Team Averages
Level 27
1,430 SR
1,344 Elo+

VS

Team Averages
Level 22
1,420 SR
1,456 Elo+
Sol
Sol
NBsimply09
Sol
Level 29
God Stats
5W - 3L
1,614 SR
Queue Stats
65W - 35L
1,539 Elo+
Solo
Da Ji
Da Ji
PolarOrpheus14
Da Ji
Level 8
God Stats
3W - 1L
1,489 SR
Queue Stats
11W - 12L
1,469 Elo+
Solo
Danzaburou
Danzaburou
benjymon2000
Danzaburou
Level 17
God Stats
44W - 42L
1,554 SR
Queue Stats
117W - 89L
1,495 Elo+
Solo
Pele
Pele
peachydelight
Pele
Level 29
God Stats
5W - 4L
1,137 SR
Queue Stats
34W - 20L
1,445 Elo+
Solo
Susano
Susano
xGoldeneye009
Susano
Level 26
God Stats
1W - 5L
1,304 SR
Queue Stats
38W - 43L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
1 / 3 / 7
9,297
930
5,161
14,178
5,134
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heimdallr
DHG Loki1462
Heimdallr
16
3 / 10 / 3
9,767
977
14,987
22,144
7,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 11 / 7
9,096
910
5,639
15,110
4,775
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 17 / 4
10,137
1,014
9,522
21,150
7,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
igamer178
Khepri
15
0 / 5 / 7
9,327
933
2,324
19,322
20,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

0

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 0 / 17
13,492
1,349
26,481
7,396
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 3 / 17
9,344
934
3,616
9,626
5,075
Breastplate

Breastplate

+20
Physical Protection

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
benjymon2000
Danzaburou
19
11 / 0 / 24
12,863
1,286
19,822
3,399
1,206
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
14 / 3 / 16
12,447
1,245
23,131
12,497
4,989
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 2 / 20
10,728
1,073
10,716
10,259
4,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
140
8
Kills
46
46
Deaths
8
28
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
7
1.5
L
Heimdallr
DHG Loki1462
Heimdallr
3
10
3
0.45
L
0
11
7
0.32
W
15
0
17
23.5
W
0
3
17
2.83
L
4
17
4
0.35
W
Danzaburou
benjymon2000
Danzaburou
11
0
24
23
L
Khepri
igamer178
Khepri
0
5
7
0.7
W
14
3
16
7.33
W
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,633
Damage
83,766
91,904
Taken
43,177
46,168
Mitigated
18,391
4,355
Healing
7,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,161
958
0
904
14,178
5,134
0
4,337
9,841
20,119
0
L
Heimdallr
DHG Loki1462
Heimdallr
14,987
8,711
0
1,836
22,144
7,929
0
6,456
15,688
0
28,792
L
5,639
1,212
446
460
15,110
4,775
0
4,821
10,289
30,862
0
W
26,481
12,113
0
3,280
7,396
2,950
0
2,984
4,372
56,689
0
W
3,616
1,777
509
537
9,626
5,075
0
2,604
6,980
0
7,201
L
9,522
3,968
0
71
21,150
7,490
0
5,093
16,057
0
26,570
W
Danzaburou
benjymon2000
Danzaburou
19,822
10,510
0
960
3,399
1,206
0
629
2,728
0
31,298
L
Khepri
igamer178
Khepri
2,324
430
0
638
19,322
20,840
0
5,774
13,548
6,770
0
W
23,131
7,718
0
1,588
12,497
4,989
0
4,025
8,466
0
38,031
W
10,716
1,832
0
140
10,259
4,171
0
2,696
7,507
0
24,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,624
Gold Earned
58,874
141
Minions Killed
198
6
Camps Cleared
7
800,486
Distance Traveled
963,639
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,297
930
24
2
0
185,037
0
L
Heimdallr
9,767
977
23
2
1
158,721
0
L
Ra
9,096
910
61
6
0
154,412
1
W
Sol
13,492
1,349
90
9
2
166,161
0
W
Da Ji
9,344
934
18
2
0
210,009
3
L
Loki
10,137
1,014
27
3
5
162,532
2
W
Danzaburou
12,863
1,286
25
3
3
210,691
0
L
Khepri
9,327
933
6
1
0
139,784
0
W
Pele
12,447
1,245
42
4
2
185,090
2
W
Susano
10,728
1,073
23
2
0
191,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role