Player Matchup

Achilles
Achilles
DivinityCaos
Achilles
Level 28
God Stats
10W - 13L
1,500 SR
Queue Stats
167W - 162L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lost_Renegade33
Tsukuyomi
Level 28
God Stats
17W - 9L
1,516 SR
Queue Stats
244W - 280L
1,490 Elo+
Solo
Agni
Agni
TanElephant744
Agni
Level 25
God Stats
6W - 6L
1,421 SR
Queue Stats
78W - 60L
1,592 Elo+
Solo
Cthulhu
Cthulhu
cordy75
Cthulhu
Level 17
God Stats
0W - 1L
1,396 SR
Queue Stats
1W - 1L
1,665 Elo+
Solo
Izanami
Izanami
dshade637
Izanami
Level 27
God Stats
22W - 23L
1,525 SR
Queue Stats
195W - 225L
1,506 Elo+
Solo
Team Averages
Level 25
1,472 SR
1,570 Elo+

VS

Team Averages
Level 21
1,589 SR
1,574 Elo+
Bakasura
Bakasura
AlchemyRino
Bakasura
Level 29
God Stats
90W - 71L
1,647 SR
Queue Stats
219W - 227L
1,604 Elo+
Solo
Kukulkan
Kukulkan
DreDaChosen
Kukulkan
Level 13
God Stats
2W - 1L
1,597 SR
Queue Stats
21W - 13L
1,651 Elo+
Solo
Ullr
Ullr
Rysey_69
Ullr
Level 21
God Stats
12W - 10L
1,706 SR
Queue Stats
88W - 52L
1,745 Elo+
Solo
Serqet
Serqet
cookmonk12
Serqet
Level 29
God Stats
4W - 5L
1,547 SR
Queue Stats
311W - 310L
1,477 Elo+
Solo
Ymir
Ymir
spooky_Xtdm2
Ymir
Level 15
God Stats
4W - 7L
1,449 SR
Queue Stats
19W - 28L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DivinityCaos
Achilles
17
5 / 2 / 2
10,715
536
9,414
17,901
14,326
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Lost_Renegade33
Tsukuyomi
16
9 / 8 / 2
10,798
540
10,318
16,077
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 4
8,639
432
4,292
8,467
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
cordy75
Cthulhu
5
0 / 7 / 0
5,998
300
561
7,885
4,573
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
dshade637
Izanami
17
3 / 7 / 4
10,519
526
6,870
13,148
3,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlchemyRino
Bakasura
19
4 / 4 / 5
11,684
584
6,224
15,380
7,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
DreDaChosen
Kukulkan
19
9 / 1 / 2
12,445
622
10,713
7,555
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
19
13 / 1 / 3
13,007
650
16,584
11,923
4,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Serqet
cookmonk12
Serqet
16
2 / 1 / 4
10,464
523
7,298
12,969
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 10 / 3
9,287
464
3,273
19,932
19,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
17
Kills
29
30
Deaths
17
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AlchemyRino
Bakasura
4
4
5
1.63
L
Achilles
DivinityCaos
Achilles
5
2
2
3
W
Kukulkan
DreDaChosen
Kukulkan
9
1
2
10
L
Tsukuyomi
Lost_Renegade33
Tsukuyomi
9
8
2
1.25
W
Ullr
13
1
3
14.5
L
0
6
4
0.33
W
Serqet
cookmonk12
Serqet
2
1
4
4
L
Cthulhu
cordy75
Cthulhu
0
7
0
0
L
Izanami
dshade637
Izanami
3
7
4
0.71
W
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,455
Damage
44,092
63,478
Taken
67,759
30,317
Mitigated
42,818
9,464
Healing
19,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AlchemyRino
Bakasura
6,224
4,899
61
7,755
15,380
7,584
396
762
14,618
0
86,568
L
Achilles
DivinityCaos
Achilles
9,414
2,287
0
4,403
17,901
14,326
566
4,602
11,565
11,097
51,152
W
Kukulkan
DreDaChosen
Kukulkan
10,713
1,738
0
2,917
7,555
3,028
2,774
1,315
6,240
91,113
0
L
Tsukuyomi
Lost_Renegade33
Tsukuyomi
10,318
3,020
0
2,519
16,077
5,535
944
5,018
10,315
0
56,872
W
Ullr
16,584
4,123
0
3,385
11,923
4,829
1,362
3,247
8,676
0
101,750
L
4,292
37
0
1,094
8,467
1,976
0
1,276
7,083
45,907
0
W
Serqet
cookmonk12
Serqet
7,298
1,051
0
4,484
12,969
8,246
0
1,733
11,236
0
42,496
L
Cthulhu
cordy75
Cthulhu
561
420
0
54
7,885
4,573
0
1,558
5,832
2,072
0
L
Izanami
dshade637
Izanami
6,870
4,862
0
1,394
13,148
3,907
1,021
1,285
11,551
0
82,443
W
3,273
784
0
447
19,932
19,131
676
3,174
16,758
25,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,669
Gold Earned
56,887
440
Minions Killed
617
0
Camps Cleared
0
1,558,748
Distance Traveled
1,896,792
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,684
584
162
8
0
398,298
2
L
Achilles
10,715
536
115
6
0
359,087
3
W
Kukulkan
12,445
622
160
8
0
387,487
4
L
Tsukuyomi
10,798
540
89
4
0
377,772
0
W
Ullr
13,007
650
154
8
0
393,729
4
L
Agni
8,639
432
84
4
0
253,118
4
W
Serqet
10,464
523
100
5
0
392,835
1
L
Cthulhu
5,998
300
2
0
0
211,726
0
L
Izanami
10,519
526
150
8
0
357,045
1
W
Ymir
9,287
464
41
2
0
324,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role