Player Matchup

Heimdallr
Heimdallr
MrBigDaNe
Heimdallr
Level 27
God Stats
17W - 12L
1,762 SR
Queue Stats
196W - 186L
1,449 Elo+
Party 3
Pele
Pele
crazijay
Pele
Level 118
God Stats
7W - 12L
1,407 SR
Queue Stats
449W - 433L
1,453 Elo+
Party 2
Yemoja
Yemoja
l AdderALL l
Yemoja
Level 29
God Stats
5W - 11L
1,434 SR
Queue Stats
104W - 111L
1,381 Elo+
Party 2
Hercules
Hercules
olvar-d-_-b-
Hercules
Level 126
God Stats
1W - 1L
1,512 SR
Queue Stats
369W - 345L
1,516 Elo+
Party 3
Sol
Sol
owzee
Sol
Level 128
God Stats
30W - 13L
1,746 SR
Queue Stats
540W - 539L
1,464 Elo+
Party 2
Team Averages
Level 86
1,572 SR
1,453 Elo+

VS

Team Averages
Level 100
1,628 SR
1,600 Elo+
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CausticSkies
Nu Wa
Level 8
God Stats
1W - 1L
1,718 SR
Queue Stats
17W - 6L
1,866 Elo+
Party 1
Kuzenbo
Kuzenbo
Clocki2500
Kuzenbo
Level 138
God Stats
19W - 12L
1,650 SR
Queue Stats
82W - 78L
1,644 Elo+
Party 1
Izanami
Izanami
Kloppmaniac
Izanami
Level 65
God Stats
68W - 47L
1,618 SR
Queue Stats
302W - 309L
1,524 Elo+
Solo
Achilles
Achilles
Oette270799
Achilles
Level 159
God Stats
2W - 0L
1,651 SR
Queue Stats
290W - 192L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MrBigDaNe
Heimdallr
11
0 / 8 / 0
7,073
393
4,415
13,471
4,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
0 / 3 / 0
8,028
446
3,510
16,330
4,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
11
0 / 5 / 3
7,684
427
1,690
14,053
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
olvar-d-_-b-
Hercules
15
2 / 4 / 0
9,154
509
6,527
21,341
14,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
owzee
Sol
16
6 / 2 / 0
10,188
566
14,792
12,217
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
3 / 0 / 4
10,736
596
14,209
11,291
12,166
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 1 / 7
11,428
635
20,723
9,842
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Clocki2500
Kuzenbo
14
1 / 1 / 7
9,281
516
5,777
14,721
16,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Kloppmaniac
Izanami
17
3 / 3 / 2
10,661
592
6,527
8,055
2,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Oette270799
Achilles
17
7 / 3 / 8
10,588
588
13,500
13,351
6,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
8
Kills
22
22
Deaths
8
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
4
5
W
8
1
7
11.5
W
Kuzenbo
Clocki2500
Kuzenbo
1
1
7
4.5
W
Izanami
Kloppmaniac
Izanami
3
3
2
1.33
L
Heimdallr
MrBigDaNe
Heimdallr
0
8
0
0
W
Achilles
Oette270799
Achilles
7
3
8
3.67
L
Pele
0
3
0
0
L
Yemoja
0
5
3
0.3
L
Hercules
olvar-d-_-b-
Hercules
2
4
0
0.5
L
Sol
owzee
Sol
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,934
Damage
60,736
77,412
Taken
57,260
40,758
Mitigated
40,485
23,346
Healing
15,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
14,209
1,840
0
3,009
11,291
12,166
1,137
642
10,649
75,428
0
W
20,723
3,776
0
3,617
9,842
3,530
466
3,066
6,776
95,978
0
W
Kuzenbo
Clocki2500
Kuzenbo
5,777
2,043
0
2,793
14,721
16,041
14
5,002
9,719
29,915
0
W
Izanami
Kloppmaniac
Izanami
6,527
4,308
0
1,748
8,055
2,305
2,576
3,793
4,262
0
87,109
L
Heimdallr
MrBigDaNe
Heimdallr
4,415
1,855
0
2,410
13,471
4,253
1,197
7,740
5,731
0
40,337
W
Achilles
Oette270799
Achilles
13,500
4,335
0
4,829
13,351
6,443
134
3,112
10,239
0
76,492
L
Pele
3,510
433
0
6,531
16,330
4,744
0
6,209
10,121
0
59,332
L
Yemoja
1,690
497
542
1,222
14,053
13,166
203
6,065
7,988
17,000
0
L
Hercules
olvar-d-_-b-
Hercules
6,527
1,940
0
6,709
21,341
14,737
0
15,730
5,611
0
50,352
L
Sol
owzee
Sol
14,792
5,754
0
5,932
12,217
3,858
1,249
5,083
7,134
65,258
8,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,127
Gold Earned
52,694
470
Minions Killed
563
0
Camps Cleared
0
1,705,156
Distance Traveled
1,872,934
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,736
596
125
7
0
394,594
1
W
Nu Wa
11,428
635
142
8
0
338,521
5
W
Kuzenbo
9,281
516
38
2
0
395,228
9
W
Izanami
10,661
592
151
8
0
343,606
8
L
Heimdallr
7,073
393
78
4
0
326,336
1
W
Achilles
10,588
588
107
6
0
400,985
3
L
Pele
8,028
446
113
6
0
408,459
3
L
Yemoja
7,684
427
19
1
0
334,378
1
L
Hercules
9,154
509
116
6
0
330,242
3
L
Sol
10,188
566
144
8
0
305,741
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role