Player Matchup

Sobek
Sobek
FraRiOs
Sobek
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 42L
1,260 Elo+
Solo
Ymir
Ymir
Sqiggy90
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
finnhark123
Anubis
Level 64
God Stats
5W - 7L
1,409 SR
Queue Stats
228W - 237L
1,481 Elo+
Party 1
Chaac
Chaac
jadenholley20111
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
yunusechan
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 19
1,482 SR
1,448 Elo+

VS

Team Averages
Level 15
1,328 SR
1,254 Elo+
Chaac
Chaac
BabyDicEnergy
Chaac
Level 9
God Stats
29W - 30L
1,446 SR
Queue Stats
70W - 68L
1,349 Elo+
Solo
Tiamat
Tiamat
L3G3ND X 101
Tiamat
Level 17
God Stats
7W - 10L
1,372 SR
Queue Stats
25W - 28L
1,257 Elo+
Solo
Olorun
Olorun
Peng4uin
Olorun
Level 17
God Stats
1W - 3L
1,105 SR
Queue Stats
3W - 5L
1,248 Elo+
Solo
Ao Kuang
Ao Kuang
TheGolden_Arch
Ao Kuang
Level 29
God Stats
4W - 4L
1,464 SR
Queue Stats
110W - 211L
1,213 Elo+
Solo
Neith
Neith
WebOfTears
Neith
Level 5
God Stats
2W - 1L
1,254 SR
Queue Stats
4W - 6L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FraRiOs
Sobek
5
0 / 4 / 1
4,246
425
388
8,609
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
5
1 / 3 / 0
4,483
448
1,107
6,121
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
9
2 / 5 / 1
5,242
524
7,412
6,465
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
3,444
344
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
yunusechan
Nemesis
6
0 / 8 / 2
4,501
450
2,080
7,702
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,252
725
2,071
7,753
4,612
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
10
2 / 0 / 4
6,063
606
3,854
4,073
1,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Peng4uin
Olorun
10
6 / 3 / 4
6,859
686
4,869
5,850
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
8
5 / 0 / 4
5,814
581
4,338
4,317
1,033
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
11
4 / 0 / 3
6,806
681
3,678
4,748
1,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
20
20
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Sobek
FraRiOs
Sobek
0
4
1
0.13
W
Tiamat
2
0
4
4
W
Olorun
Peng4uin
Olorun
6
3
4
2.67
L
Ymir
1
3
0
0.33
W
Ao Kuang
5
0
4
7
W
Neith
4
0
3
5.5
L
Anubis
2
5
1
0.5
L
0
0
0
0
L
Nemesis
yunusechan
Nemesis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,987
Damage
18,810
28,897
Taken
26,741
13,103
Mitigated
10,324
3,423
Healing
12,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,071
271
0
4,734
7,753
4,612
881
2,296
5,457
2,692
41,390
L
Sobek
FraRiOs
Sobek
388
70
0
2,181
8,609
4,109
0
1,665
6,944
8,855
0
W
Tiamat
3,854
616
386
2,097
4,073
1,878
2,456
1,802
2,271
26,237
0
W
Olorun
Peng4uin
Olorun
4,869
1,985
344
1,638
5,850
1,557
853
3,421
2,429
21,816
2,173
L
Ymir
1,107
538
0
275
6,121
3,778
0
3,274
2,847
4,600
0
W
Ao Kuang
4,338
1,334
0
1,483
4,317
1,033
0
896
3,421
9,774
0
W
Neith
3,678
2,317
0
2,115
4,748
1,244
1,861
653
4,095
0
33,689
L
Anubis
7,412
470
0
0
6,465
2,806
0
2,914
3,285
23,692
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
yunusechan
Nemesis
2,080
650
0
967
7,702
2,410
0
4,774
2,928
0
11,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,916
Gold Earned
32,794
67
Minions Killed
248
0
Camps Cleared
0
632,251
Distance Traveled
936,222
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,252
725
91
9
0
196,201
0
L
Sobek
4,246
425
8
1
0
140,849
2
W
Tiamat
6,063
606
41
4
0
168,671
0
W
Olorun
6,859
686
50
5
0
173,376
2
L
Ymir
4,483
448
8
1
0
163,809
2
W
Ao Kuang
5,814
581
10
1
0
239,548
0
W
Neith
6,806
681
56
6
0
158,426
0
L
Anubis
5,242
524
32
3
0
163,858
0
L
Chaac
3,444
344
0
0
0
0
0
L
Nemesis
4,501
450
19
2
0
163,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role