Player Matchup

Janus
Janus
AnanasDesBois
Janus
Level 25
God Stats
4W - 6L
1,356 SR
Queue Stats
177W - 166L
1,412 Elo+
Solo
Rama
Rama
GZ1312
Rama
Level 27
God Stats
40W - 30L
1,505 SR
Queue Stats
170W - 162L
1,456 Elo+
Party 2
Cu Chulainn
Cu Chulainn
anil_frio
Cu Chulainn
Level 27
God Stats
18W - 22L
1,565 SR
Queue Stats
87W - 104L
1,374 Elo+
Solo
Bellona
Bellona
eltitovaroise
Bellona
Level 29
God Stats
7W - 1L
1,942 SR
Queue Stats
144W - 132L
1,548 Elo+
Party 2
Tsukuyomi
Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
Level 29
God Stats
29W - 17L
1,734 SR
Queue Stats
147W - 128L
1,583 Elo+
Party 2
Team Averages
Level 27
1,621 SR
1,475 Elo+

VS

Team Averages
Level 24
1,423 SR
1,459 Elo+
Agni
Agni
DeterrentLion02
Agni
Level 27
God Stats
2W - 4L
1,303 SR
Queue Stats
62W - 73L
1,343 Elo+
Party 1
Jormungandr
Jormungandr
DuckFail
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Bellona
Bellona
OriginalSmurff
Bellona
Level 27
God Stats
0W - 1L
1,878 SR
Queue Stats
47W - 19L
1,642 Elo+
Solo
Cerberus
Cerberus
iLiammmH
Cerberus
Level 26
God Stats
4W - 3L
1,464 SR
Queue Stats
5W - 4L
1,514 Elo+
Solo
Set
Set
space gerbils
Set
Level 28
God Stats
0W - 4L
968 SR
Queue Stats
72W - 97L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 5
9,377
586
11,615
8,340
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
GZ1312
Rama
15
4 / 3 / 8
9,375
586
10,249
9,057
2,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
anil_frio
Cu Chulainn
13
7 / 3 / 4
8,694
543
9,307
14,268
11,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
16
3 / 0 / 2
9,308
582
10,873
8,607
6,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
14
7 / 2 / 7
9,038
565
7,109
8,551
5,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
7,408
463
9,507
10,860
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
DuckFail
Jormungandr
11
0 / 8 / 4
6,358
397
3,480
14,401
12,966
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 2
8,027
502
7,270
12,504
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
iLiammmH
Cerberus
11
0 / 4 / 0
6,752
422
3,249
13,386
10,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
8 / 6 / 0
8,623
539
7,526
15,264
7,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
26
Kills
12
12
Deaths
27
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
4
5
1.88
L
1
6
4
0.5
L
Jormungandr
DuckFail
Jormungandr
0
8
4
0.25
W
Rama
GZ1312
Rama
4
3
8
2.67
L
3
3
2
1.33
W
Cu Chulainn
anil_frio
Cu Chulainn
7
3
4
3
W
Bellona
3
0
2
4
L
Cerberus
iLiammmH
Cerberus
0
4
0
0
W
Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
7
2
7
5.25
L
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,153
Damage
31,032
48,823
Taken
66,415
28,153
Mitigated
41,618
15,513
Healing
12,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,615
423
0
802
8,340
2,284
268
3,408
4,542
59,472
0
L
9,507
1,037
0
2,164
10,860
3,410
491
3,524
6,895
39,051
0
L
Jormungandr
DuckFail
Jormungandr
3,480
1,246
76
1,040
14,401
12,966
25
4,390
9,316
21,834
0
W
Rama
GZ1312
Rama
10,249
7,236
95
2,854
9,057
2,858
561
1,760
7,253
0
63,482
L
7,270
2,944
0
3,003
12,504
6,481
0
1,964
9,858
0
51,911
W
Cu Chulainn
anil_frio
Cu Chulainn
9,307
1,122
0
5,101
14,268
11,264
59
5,518
8,524
8,773
17,718
W
Bellona
10,873
4,951
0
4,552
8,607
6,629
511
2,405
5,644
124
63,712
L
Cerberus
iLiammmH
Cerberus
3,249
393
0
4,537
13,386
10,821
0
645
12,735
34,372
0
W
Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
7,109
2,106
0
2,109
8,551
5,118
0
1,782
6,568
0
50,241
L
7,526
4,974
0
2,083
15,264
7,940
0
3,163
11,841
0
47,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,792
Gold Earned
37,168
511
Minions Killed
375
0
Camps Cleared
0
1,697,285
Distance Traveled
1,494,988
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,377
586
131
8
0
326,029
2
L
Agni
7,408
463
75
5
0
281,775
3
L
Jormungandr
6,358
397
38
2
0
292,630
2
W
Rama
9,375
586
113
7
0
316,698
0
L
Bellona
8,027
502
95
6
0
330,525
3
W
Cu Chulainn
8,694
543
40
3
0
340,012
0
W
Bellona
9,308
582
141
9
0
334,957
1
L
Cerberus
6,752
422
99
6
0
272,219
3
W
Tsukuyomi
9,038
565
86
5
0
379,589
0
L
Set
8,623
539
68
4
0
317,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role