Player Matchup

Tiamat
Tiamat
Casiel1151
Tiamat
Level 95
God Stats
5W - 5L
1,544 SR
Queue Stats
125W - 118L
1,433 Elo+
Party 1
Jormungandr
Jormungandr
RarezTheGoat
Jormungandr
Level 48
God Stats
29W - 24L
1,449 SR
Queue Stats
221W - 232L
1,402 Elo+
Party 1
Artemis
Artemis
gun master 0001
Artemis
Level 61
God Stats
124W - 124L
1,495 SR
Queue Stats
241W - 275L
1,446 Elo+
Solo
Team Averages
Level 68
1,496 SR
1,427 Elo+

VS

Team Averages
Level 53
1,378 SR
1,338 Elo+
Osiris
Osiris
BlazedFC-Troy
Osiris
Level 45
God Stats
14W - 12L
1,525 SR
Queue Stats
101W - 147L
1,411 Elo+
Solo
Merlin
Merlin
CalculusSparrow
Merlin
Level 109
God Stats
0W - 1L
1,351 SR
Queue Stats
53W - 46L
1,490 Elo+
Solo
Thanatos
Thanatos
Decomed1c
Thanatos
Level 4
God Stats
0W - 6L
1,259 SR
Queue Stats
3W - 13L
1,113 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Casiel1151
Tiamat
11
2 / 1 / 7
7,156
716
5,873
4,102
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
RarezTheGoat
Jormungandr
11
4 / 0 / 4
7,187
719
5,597
6,355
4,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

11
4 / 0 / 6
7,566
757
8,269
6,575
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,724
672
4,289
10,560
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 0
6,125
613
6,338
8,887
3,674
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Decomed1c
Thanatos
5
0 / 6 / 0
5,316
532
461
4,845
1,690

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
10
Kills
1
1
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
2
0
0
W
Tiamat
Casiel1151
Tiamat
2
1
7
5.5
L
Thanatos
Decomed1c
Thanatos
0
6
0
0
W
Jormungandr
RarezTheGoat
Jormungandr
4
0
4
6
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,739
Damage
11,088
17,032
Taken
24,292
10,403
Mitigated
14,800
5,477
Healing
5,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,289
1,476
0
2,021
10,560
9,436
0
4,928
5,280
0
9,146
L
6,338
221
0
3,496
8,887
3,674
0
4,025
4,693
32,528
0
W
Tiamat
Casiel1151
Tiamat
5,873
562
733
1,451
4,102
3,347
455
1,440
2,662
24,298
0
L
Thanatos
Decomed1c
Thanatos
461
87
59
356
4,845
1,690
0
2,274
2,515
0
1,823
W
Jormungandr
RarezTheGoat
Jormungandr
5,597
2,149
0
850
6,355
4,255
459
2,872
3,483
16,882
0
W
8,269
3,441
0
2,443
6,575
2,801
507
2,545
4,030
0
23,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,909
Gold Earned
18,165
107
Minions Killed
87
6
Camps Cleared
3
538,668
Distance Traveled
451,735
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,724
672
17
2
1
176,750
0
L
Merlin
6,125
613
69
7
2
160,339
2
W
Tiamat
7,156
716
50
5
2
183,189
2
L
Thanatos
5,316
532
1
0
0
114,646
0
W
Jormungandr
7,187
719
21
2
1
174,881
2
W
Artemis
7,566
757
36
4
3
180,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role