Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Gueche33
Yemoja
Level 26
God Stats
6W - 10L
1,398 SR
Queue Stats
62W - 67L
1,404 Elo+
Solo
Bakasura
Bakasura
TicoMaster
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,454 Elo+
Solo
Sol
Sol
XDrms
Sol
Level 28
God Stats
0W - 3L
1,227 SR
Queue Stats
74W - 82L
1,425 Elo+
Solo
Neith
Neith
rodz94
Neith
Level 19
God Stats
4W - 7L
1,390 SR
Queue Stats
32W - 32L
1,453 Elo+
Solo
Team Averages
Level 21
1,403 SR
1,447 Elo+

VS

Team Averages
Level 43
1,625 SR
1,528 Elo+
Guan Yu
Guan Yu
Khorn1
Guan Yu
Level 109
God Stats
3W - 4L
1,231 SR
Queue Stats
118W - 102L
1,578 Elo+
Party 1
Nemesis
Nemesis
Kojotix
Nemesis
Level 6
God Stats
2W - 0L
1,762 SR
Queue Stats
23W - 23L
1,460 Elo+
Solo
Nox
Nox
SunLightLow
Nox
Level 8
God Stats
2W - 0L
1,746 SR
Queue Stats
2W - 1L
1,548 Elo+
Party 1
Athena
Athena
Swwarli
Athena
Level 78
God Stats
19W - 7L
1,828 SR
Queue Stats
57W - 48L
1,548 Elo+
Party 1
Medusa
Medusa
kiskompot
Medusa
Level 16
God Stats
6W - 1L
1,561 SR
Queue Stats
19W - 19L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
3 / 16 / 0
9,106
414
7,109
22,853
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Gueche33
Yemoja
13
2 / 6 / 2
9,297
423
12,442
17,284
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
TicoMaster
Bakasura
13
1 / 9 / 3
9,126
415
7,677
21,042
7,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
XDrms
Sol
17
7 / 9 / 2
11,521
524
15,219
18,381
5,195
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
rodz94
Neith
12
0 / 7 / 3
8,163
371
5,162
12,729
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Khorn1
Guan Yu
19
21 / 3 / 12
14,198
645
22,316
21,702
28,130
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Kojotix
Nemesis
18
5 / 1 / 5
12,305
559
7,910
14,747
8,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
7 / 6 / 17
12,030
547
13,651
15,786
7,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
Swwarli
Athena
17
4 / 1 / 30
12,582
572
12,636
23,629
34,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
kiskompot
Medusa
17
10 / 2 / 12
11,832
538
17,718
15,433
6,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
123
13
Kills
47
47
Deaths
13
10
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
16
0
0.19
L
Yemoja
Gueche33
Yemoja
2
6
2
0.5
W
Guan Yu
Khorn1
Guan Yu
21
3
12
9
W
Nemesis
Kojotix
Nemesis
5
1
5
7.5
W
7
6
17
2.58
W
Athena
Swwarli
Athena
4
1
30
19
L
Bakasura
TicoMaster
Bakasura
1
9
3
0.28
L
Sol
XDrms
Sol
7
9
2
0.89
W
Medusa
kiskompot
Medusa
10
2
12
8
L
Neith
rodz94
Neith
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,609
Damage
74,231
92,289
Taken
91,297
35,336
Mitigated
84,469
11,398
Healing
29,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
7,109
4,881
62
2,053
22,853
5,358
473
4,260
18,593
0
37,379
L
Yemoja
Gueche33
Yemoja
12,442
778
289
2,330
17,284
13,321
343
4,658
12,626
37,970
0
W
Guan Yu
Khorn1
Guan Yu
22,316
2,662
5,335
6,349
21,702
28,130
3,267
6,746
14,291
0
67,175
W
Nemesis
Kojotix
Nemesis
7,910
3,695
1,178
5,949
14,747
8,059
3,633
1,714
13,033
0
113,299
W
13,651
2,277
336
3,532
15,786
7,168
2,697
8,375
7,122
63,150
0
W
Athena
Swwarli
Athena
12,636
4,002
0
2,207
23,629
34,323
375
6,735
16,804
42,069
0
L
Bakasura
TicoMaster
Bakasura
7,677
4,227
0
2,452
21,042
7,971
0
6,511
14,531
0
41,735
L
Sol
XDrms
Sol
15,219
5,098
0
1,108
18,381
5,195
1,133
8,477
9,904
63,663
0
W
Medusa
kiskompot
Medusa
17,718
6,553
0
4,666
15,433
6,789
5,041
4,262
10,496
0
59,738
L
Neith
rodz94
Neith
5,162
1,940
0
3,104
12,729
3,491
24
2,607
10,122
0
30,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,213
Gold Earned
62,947
341
Minions Killed
508
0
Camps Cleared
0
1,704,427
Distance Traveled
2,186,977
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,106
414
61
3
0
285,561
6
L
Yemoja
9,297
423
46
2
0
318,244
4
W
Guan Yu
14,198
645
114
5
0
434,693
2
W
Nemesis
12,305
559
140
6
0
479,814
2
W
Nox
12,030
547
99
5
0
374,166
3
W
Athena
12,582
572
53
2
0
459,083
2
L
Bakasura
9,126
415
81
4
0
407,268
0
L
Sol
11,521
524
106
5
0
366,304
0
W
Medusa
11,832
538
102
5
0
439,221
3
L
Neith
8,163
371
47
2
0
327,050
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role