Player Matchup

Kuzenbo
Kuzenbo
AC3NSP4D3
Kuzenbo
Level 26
God Stats
4W - 3L
1,771 SR
Queue Stats
26W - 26L
1,506 Elo+
Party 1
Anhur
Anhur
AlphaDingo
Anhur
Level 29
God Stats
4W - 3L
1,825 SR
Queue Stats
115W - 131L
1,469 Elo+
Party 1
Vamana
Vamana
Carejuan
Vamana
Level 18
God Stats
0W - 2L
1,809 SR
Queue Stats
12W - 12L
1,423 Elo+
Solo
Aphrodite
Aphrodite
FrozenN0va
Aphrodite
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,206 Elo+
Solo
Bakasura
Bakasura
MrCxnada
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,496 Elo+
Solo
Team Averages
Level 16
1,681 SR
1,420 Elo+

VS

Team Averages
Level 27
1,486 SR
1,521 Elo+
Terra
Terra
 
Terra
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Hakaishinexe
Hachiman
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,595 Elo+
Party 2
Fenrir
Fenrir
JuanTheGreat1
Fenrir
Level 16
God Stats
9W - 7L
1,421 SR
Queue Stats
44W - 35L
1,462 Elo+
Solo
Kukulkan
Kukulkan
K1ndaAv3rage
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 109L
1,562 Elo+
Solo
Thor
Thor
Nxglected
Thor
Level 11
God Stats
5W - 3L
1,507 SR
Queue Stats
21W - 28L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AC3NSP4D3
Kuzenbo
11
1 / 7 / 5
8,168
389
7,119
20,124
23,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
12
3 / 8 / 2
8,201
391
7,417
14,809
4,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Carejuan
Vamana
18
4 / 4 / 1
11,453
545
9,006
16,444
18,453
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
FrozenN0va
Aphrodite
10
0 / 4 / 3
7,033
335
2,076
7,385
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
MrCxnada
Bakasura
15
4 / 6 / 3
9,327
444
10,420
13,774
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
4 / 2 / 10
10,259
489
6,609
14,891
17,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Hakaishinexe
Hachiman
12
0 / 5 / 10
7,962
379
7,628
11,509
3,163
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 2 / 0
11,333
540
9,376
15,549
11,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
K1ndaAv3rage
Kukulkan
18
16 / 2 / 5
12,347
588
23,904
11,729
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
16
3 / 1 / 4
10,226
487
4,939
11,891
5,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
12
Kills
29
29
Deaths
12
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
2
10
4.5
L
Kuzenbo
AC3NSP4D3
Kuzenbo
1
7
5
0.5
L
Anhur
3
8
2
0.5
L
Vamana
Carejuan
Vamana
4
4
1
1.13
L
Aphrodite
FrozenN0va
Aphrodite
0
4
3
0.38
W
Hachiman
Hakaishinexe
Hachiman
0
5
10
1
W
6
2
0
3
W
Kukulkan
K1ndaAv3rage
Kukulkan
16
2
5
9.25
L
Bakasura
MrCxnada
Bakasura
4
6
3
0.92
W
Thor
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,038
Damage
52,456
72,536
Taken
65,569
54,378
Mitigated
43,418
16,057
Healing
20,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,609
1,894
3,571
4,810
14,891
17,630
336
4,121
10,730
28,081
0
L
Kuzenbo
AC3NSP4D3
Kuzenbo
7,119
2,863
0
2,935
20,124
23,587
246
9,530
10,433
24,476
0
L
Anhur
7,417
2,763
0
3,627
14,809
4,474
800
6,565
8,074
0
46,183
L
Vamana
Carejuan
Vamana
9,006
2,575
0
2,987
16,444
18,453
314
2,204
14,178
187
72,038
L
Aphrodite
FrozenN0va
Aphrodite
2,076
395
246
2,651
7,385
2,409
0
5,292
1,721
14,758
0
W
Hachiman
Hakaishinexe
Hachiman
7,628
4,654
0
1,909
11,509
3,163
514
1,841
9,079
0
36,073
W
9,376
4,720
0
7,021
15,549
11,548
885
187
15,362
0
87,332
W
Kukulkan
K1ndaAv3rage
Kukulkan
23,904
4,320
0
500
11,729
5,182
310
2,312
9,007
82,385
0
L
Bakasura
MrCxnada
Bakasura
10,420
7,405
0
3,611
13,774
5,455
0
6,035
7,617
0
42,843
W
Thor
4,939
2,376
0
2,308
11,891
5,895
0
921
10,960
0
78,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,182
Gold Earned
52,127
382
Minions Killed
516
0
Camps Cleared
0
1,686,171
Distance Traveled
1,897,734
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,259
489
34
2
0
390,738
2
L
Kuzenbo
8,168
389
30
1
0
350,532
5
L
Anhur
8,201
391
74
4
0
315,037
1
L
Vamana
11,453
545
160
8
0
383,677
0
L
Aphrodite
7,033
335
22
1
0
221,671
2
W
Hachiman
7,962
379
63
3
0
331,052
1
W
Fenrir
11,333
540
149
7
0
394,718
4
W
Kukulkan
12,347
588
141
7
0
369,564
3
L
Bakasura
9,327
444
96
5
0
415,254
0
W
Thor
10,226
487
129
6
0
411,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role