Player Matchup

Sylvanus
Sylvanus
Gold III
Bułka009
Sylvanus
Gold III
Level 118
God Stats
6W - 8L
1,648 SR
Queue Stats
138W - 130L
1,393 MMR
Party 1
Sol
Sol
Gold II
Crüxy
Sol
Gold II
Level 128
God Stats
11W - 3L
1,771 SR
Queue Stats
457W - 456L
1,391 MMR
Party 2
Ganesha
Ganesha
Gold III
Hoshigakiii
Ganesha
Gold III
Level 147
God Stats
49W - 51L
1,515 SR
Queue Stats
135W - 132L
1,436 MMR
Party 1
Ullr
Ullr
Gold IV
c0d3ARGENTINA
Ullr
Gold IV
Level 69
God Stats
5W - 1L
1,500 SR
Queue Stats
73W - 83L
1,454 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold IV
ralfinjss
Tsukuyomi
Gold IV
Level 108
God Stats
8W - 5L
1,713 SR
Queue Stats
140W - 115L
1,407 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,629 SR
1,416 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 91
1,469 SR
1,430 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
Avetisyan
Yemoja
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,395 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Lomitelj
Gilgamesh
Bronze III
Level 34
God Stats
4W - 4L
1,538 SR
Queue Stats
5W - 8L
1,400 MMR
Solo
Fenrir
Fenrir
Gold III
Nuaik
Fenrir
Gold III
Level 129
God Stats
10W - 12L
1,326 SR
Queue Stats
101W - 103L
1,434 MMR
Solo
Anhur
Anhur
Gold V
pucecosmico
Anhur
Gold V
Level 107
God Stats
26W - 36L
1,481 SR
Queue Stats
839W - 839L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bułka009
Sylvanus
16
3 / 4 / 8
10,574
587
9,579
16,515
19,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Crüxy
Sol
16
3 / 2 / 2
9,789
544
6,256
9,009
2,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Hoshigakiii
Ganesha
16
0 / 3 / 13
9,823
546
8,320
13,780
15,013
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 2 / 6
10,897
605
11,528
12,595
4,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
ralfinjss
Tsukuyomi
18
15 / 2 / 3
11,847
658
14,766
14,231
7,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TiamatMorgan Le FayPersephoneOdinLoki

VS

Bans
AthenaKumbhakarnaScyllaArtioHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 5 / 2
9,701
539
12,996
11,374
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Avetisyan
Yemoja
11
0 / 5 / 1
7,174
399
3,604
13,663
5,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Lomitelj
Gilgamesh
14
4 / 6 / 0
8,828
490
7,814
16,365
12,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Nuaik
Fenrir
15
2 / 7 / 3
9,477
527
8,811
16,341
7,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 4 / 0
8,842
491
6,062
12,179
3,340
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
27
Kills
13
13
Deaths
27
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
5
2
0.8
L
Yemoja
Avetisyan
Yemoja
0
5
1
0.1
W
Sylvanus
Bułka009
Sylvanus
3
4
8
1.75
W
Sol
Crüxy
Sol
3
2
2
2
W
Ganesha
Hoshigakiii
Ganesha
0
3
13
2.17
L
Gilgamesh
Lomitelj
Gilgamesh
4
6
0
0.67
L
Fenrir
Nuaik
Fenrir
2
7
3
0.5
W
6
2
6
4.5
L
4
4
0
1
W
Tsukuyomi
ralfinjss
Tsukuyomi
15
2
3
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,449
Damage
39,287
66,130
Taken
69,922
48,784
Mitigated
31,373
25,983
Healing
15,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,996
1,798
0
2,739
11,374
3,314
172
840
10,534
74,635
0
L
Yemoja
Avetisyan
Yemoja
3,604
894
1,745
2,270
13,663
5,197
0
7,267
6,396
18,102
0
W
Sylvanus
Bułka009
Sylvanus
9,579
2,811
3,963
6,715
16,515
19,156
1,294
1,828
14,687
47,811
12,268
W
Sol
Crüxy
Sol
6,256
1,663
0
4,092
9,009
2,472
3,954
2,747
6,262
58,355
0
W
Ganesha
Hoshigakiii
Ganesha
8,320
281
1,503
3,110
13,780
15,013
658
3,068
10,712
54,698
0
L
Gilgamesh
Lomitelj
Gilgamesh
7,814
3,391
472
1,765
16,365
12,340
0
7,679
8,686
0
39,086
L
Fenrir
Nuaik
Fenrir
8,811
2,292
0
3,744
16,341
7,182
0
3,292
13,049
0
66,258
W
11,528
4,321
0
2,397
12,595
4,451
4,064
5,984
6,611
0
73,973
L
6,062
2,746
0
2,758
12,179
3,340
0
3,609
8,570
0
59,253
W
Tsukuyomi
ralfinjss
Tsukuyomi
14,766
4,407
0
4,203
14,231
7,692
813
2,973
11,258
0
79,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,930
Gold Earned
44,022
510
Minions Killed
440
0
Camps Cleared
0
1,660,279
Distance Traveled
1,518,587
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,701
539
128
7
0
315,152
6
L
Yemoja
7,174
399
23
1
0
282,928
1
W
Sylvanus
10,574
587
103
6
0
288,972
5
W
Sol
9,789
544
105
6
0
247,107
2
W
Ganesha
9,823
546
64
4
0
358,349
2
L
Gilgamesh
8,828
490
80
4
0
300,790
6
L
Fenrir
9,477
527
105
6
0
357,923
5
W
Ullr
10,897
605
119
7
0
351,851
7
L
Anhur
8,842
491
104
6
0
261,794
1
W
Tsukuyomi
11,847
658
119
7
0
414,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role