Player Matchup

Fenrir
Fenrir
IzaGodOfTheDeath
Fenrir
Level 160
God Stats
72W - 77L
1,463 SR
Queue Stats
708W - 1,037L
1,360 Elo+
Party 1
Hel
Hel
Oliveira2320
Hel
Level 103
God Stats
3W - 1L
1,825 SR
Queue Stats
13W - 9L
1,412 Elo+
Solo
Sol
Sol
korallen_Ratte
Sol
Level 107
God Stats
19W - 28L
1,392 SR
Queue Stats
592W - 943L
1,361 Elo+
Party 1
Team Averages
Level 123
1,560 SR
1,378 Elo+

VS

Team Averages
Level 25
1,407 SR
1,454 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FloWs_94
Hercules
Level 28
God Stats
5W - 21L
1,500 SR
Queue Stats
149W - 180L
1,362 Elo+
Solo
Yemoja
Yemoja
Supermikaeli
Yemoja
Level 4
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 2 / 6
6,852
979
5,313
5,494
1,854
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
6 / 0 / 8
7,008
1,001
6,160
2,811
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
6 / 0 / 10
7,134
1,019
7,099
5,472
1,459
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
1 / 8 / 1
5,127
732
3,309
9,016
3,133
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
FloWs_94
Hercules
8
1 / 6 / 0
4,891
699
2,283
10,729
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
5
0 / 4 / 0
4,488
641
68
3,552
1,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
18
Kills
2
2
Deaths
18
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
8
1
0.19
L
Hercules
FloWs_94
Hercules
1
6
0
0.17
W
6
2
6
4.5
W
6
0
8
10
L
Yemoja
0
4
0
0
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,572
Damage
5,660
13,777
Taken
23,297
4,250
Mitigated
10,087
6,120
Healing
2,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,309
647
0
275
9,016
3,133
0
4,480
4,352
0
14,209
L
Hercules
FloWs_94
Hercules
2,283
571
0
2,000
10,729
5,695
0
7,107
3,428
0
7,882
W
5,313
1,882
0
954
5,494
1,854
0
151
5,343
0
13,043
W
6,160
942
1,636
1,743
2,811
937
411
218
2,593
18,910
0
L
Yemoja
68
0
0
82
3,552
1,259
0
1,402
2,090
621
0
W
7,099
1,728
0
1,787
5,472
1,459
2,038
0
5,472
26,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,994
Gold Earned
14,506
90
Minions Killed
26
7
Camps Cleared
1
411,837
Distance Traveled
316,307
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,127
732
16
2
0
103,327
0
L
Hercules
4,891
699
10
1
1
139,342
2
W
Fenrir
6,852
979
21
3
3
149,437
1
W
Hel
7,008
1,001
32
5
4
124,521
0
L
Yemoja
4,488
641
0
0
0
73,638
0
W
Sol
7,134
1,019
37
5
0
137,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role