Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
Botrossbot
Hercules
Masters
Level 62
God Stats
4W - 0L
2,247 SR
Queue Stats
292W - 82L
2,955 MMR
Party 1
Nemesis
Nemesis
Masters
Sataη
Nemesis
Masters
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
476W - 103L
2,795 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 101
1,749 SR
2,417 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,664 SR
2,215 MMR
Cthulhu
Cthulhu
Platinum IV
Artova
Cthulhu
Platinum IV
Level 127
God Stats
9W - 5L
1,755 SR
Queue Stats
16W - 12L
2,051 MMR
Party 2
Vulcan
Vulcan
Diamond V
BastionEL
Vulcan
Diamond V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 79L
2,034 MMR
Party 2
Ullr
Ullr
Masters
DieHardLyfe
Ullr
Masters
Level 79
God Stats
30W - 21L
1,738 SR
Queue Stats
458W - 314L
2,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 2 / 10
11,297
753
15,258
15,099
5,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Botrossbot
Hercules
16
10 / 1 / 9
12,584
839
15,368
22,714
26,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nemesis
Sataη
Nemesis
13
4 / 7 / 8
10,556
704
9,137
19,970
18,349
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CabrakanOdinFenrirGilgameshAchilles

VS

Bans
ThothSolTiamatThe MorriganMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artova
Cthulhu
12
0 / 5 / 7
8,701
580
12,309
16,618
15,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
BastionEL
Vulcan
13
4 / 6 / 3
9,787
652
15,523
12,314
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 9 / 4
11,266
751
11,683
15,142
5,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
20
Kills
10
10
Deaths
20
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
10
5.5
L
Cthulhu
Artova
Cthulhu
0
5
7
0.7
L
Vulcan
BastionEL
Vulcan
4
6
3
0.92
W
Hercules
Botrossbot
Hercules
10
1
9
14.5
L
6
9
4
0.89
W
Nemesis
Sataη
Nemesis
4
7
8
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,763
Damage
39,515
57,783
Taken
44,074
50,915
Mitigated
24,801
24,343
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,258
1,625
75
5,888
15,099
5,698
1,226
7,443
7,656
76,452
0
L
Cthulhu
Artova
Cthulhu
12,309
767
562
4,930
16,618
15,516
0
5,812
10,024
25,582
0
L
Vulcan
BastionEL
Vulcan
15,523
8,678
0
1,010
12,314
4,135
0
4,181
7,710
38,292
0
W
Hercules
Botrossbot
Hercules
15,368
5,174
0
12,748
22,714
26,868
1,706
11,440
11,274
819
34,848
L
11,683
5,418
0
300
15,142
5,150
0
4,692
10,072
0
32,249
W
Nemesis
Sataη
Nemesis
9,137
2,762
500
5,132
19,970
18,349
292
9,949
10,021
0
24,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,437
Gold Earned
29,754
180
Minions Killed
145
9
Camps Cleared
4
822,342
Distance Traveled
833,204
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,297
753
104
7
8
239,987
3
L
Cthulhu
8,701
580
29
2
0
294,482
4
L
Vulcan
9,787
652
57
4
1
281,433
3
W
Hercules
12,584
839
38
3
0
292,772
4
L
Ullr
11,266
751
59
4
3
257,289
1
W
Nemesis
10,556
704
38
3
1
289,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role