Player Matchup

Yemoja
Yemoja
DawidV221
Yemoja
Level 15
God Stats
3W - 5L
1,500 SR
Queue Stats
34W - 38L
1,528 Elo+
Solo
Chronos
Chronos
Fuzemute
Chronos
Level 28
God Stats
1W - 3L
1,458 SR
Queue Stats
69W - 71L
1,391 Elo+
Party 3
Izanami
Izanami
MamaEasy55
Izanami
Level 28
God Stats
84W - 62L
1,649 SR
Queue Stats
135W - 117L
1,523 Elo+
Party 2
Achilles
Achilles
MamaEasy69
Achilles
Level 29
God Stats
19W - 20L
1,619 SR
Queue Stats
112W - 109L
1,529 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Wizok08
Tsukuyomi
Level 26
God Stats
1W - 1L
1,470 SR
Queue Stats
65W - 61L
1,438 Elo+
Party 3
Team Averages
Level 25
1,539 SR
1,482 Elo+

VS

Team Averages
Level 45
1,376 SR
1,495 Elo+
King Arthur
King Arthur
Khorn1
King Arthur
Level 109
God Stats
6W - 7L
1,344 SR
Queue Stats
118W - 102L
1,570 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MirroredHeaven
Kumbhakarna
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 23L
1,540 Elo+
Solo
Nox
Nox
SunLightLow
Nox
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,340 Elo+
Party 1
Da Ji
Da Ji
Swwarli
Da Ji
Level 78
God Stats
1W - 1L
1,224 SR
Queue Stats
57W - 48L
1,538 Elo+
Party 1
Medusa
Medusa
kiskompot
Medusa
Level 16
God Stats
6W - 1L
1,314 SR
Queue Stats
19W - 19L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DawidV221
Yemoja
14
3 / 8 / 7
10,052
457
7,466
19,684
18,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
Fuzemute
Chronos
14
0 / 10 / 2
9,136
415
3,561
17,247
4,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MamaEasy55
Izanami
16
6 / 7 / 6
10,754
489
15,050
16,751
5,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
MamaEasy69
Achilles
17
4 / 4 / 3
10,573
481
12,779
17,958
12,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Wizok08
Tsukuyomi
14
5 / 10 / 3
9,532
433
9,454
20,345
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Khorn1
King Arthur
18
5 / 1 / 9
11,667
530
10,529
10,890
12,609
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kumbhakarna
MirroredHeaven
Kumbhakarna
17
5 / 4 / 14
11,288
513
11,910
22,484
19,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 5 / 10
11,153
507
12,599
15,989
6,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Swwarli
Da Ji
18
13 / 4 / 10
12,237
556
19,788
16,556
7,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
kiskompot
Medusa
18
11 / 4 / 8
11,940
543
21,948
14,181
5,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
18
Kills
39
39
Deaths
18
21
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DawidV221
Yemoja
3
8
7
0.81
L
Chronos
Fuzemute
Chronos
0
10
2
0.1
W
King Arthur
Khorn1
King Arthur
5
1
9
9.5
L
Izanami
MamaEasy55
Izanami
6
7
6
1.29
L
Achilles
MamaEasy69
Achilles
4
4
3
1.38
W
Kumbhakarna
MirroredHeaven
Kumbhakarna
5
4
14
3
W
5
5
10
2
W
Da Ji
Swwarli
Da Ji
13
4
10
4.5
L
Tsukuyomi
Wizok08
Tsukuyomi
5
10
3
0.65
W
Medusa
kiskompot
Medusa
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,310
Damage
76,774
91,985
Taken
80,100
46,769
Mitigated
51,914
15,175
Healing
19,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DawidV221
Yemoja
7,466
1,678
585
1,700
19,684
18,742
34
2,450
17,234
21,322
0
L
Chronos
Fuzemute
Chronos
3,561
1,128
0
456
17,247
4,522
2,559
5,268
11,979
48,638
0
W
King Arthur
Khorn1
King Arthur
10,529
800
0
2,755
10,890
12,609
433
1,524
9,366
0
64,437
L
Izanami
MamaEasy55
Izanami
15,050
6,845
0
3,434
16,751
5,137
903
5,454
11,297
0
69,210
L
Achilles
MamaEasy69
Achilles
12,779
4,117
0
4,715
17,958
12,478
0
7,558
10,400
0
70,293
W
Kumbhakarna
MirroredHeaven
Kumbhakarna
11,910
907
49
5,017
22,484
19,876
155
3,099
19,385
50,670
0
W
12,599
1,892
117
2,821
15,989
6,436
1,293
2,097
13,892
51,840
0
W
Da Ji
Swwarli
Da Ji
19,788
4,345
0
2,843
16,556
7,624
1,280
1,855
14,701
0
74,050
L
Tsukuyomi
Wizok08
Tsukuyomi
9,454
2,386
159
4,126
20,345
5,890
0
3,779
16,566
0
46,427
W
Medusa
kiskompot
Medusa
21,948
11,169
0
5,638
14,181
5,369
2,509
2,452
11,729
0
73,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,047
Gold Earned
58,285
459
Minions Killed
447
0
Camps Cleared
0
1,733,103
Distance Traveled
2,029,461
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,052
457
26
1
0
363,219
4
L
Chronos
9,136
415
100
5
0
307,114
4
W
King Arthur
11,667
530
125
6
0
393,271
2
L
Izanami
10,754
489
135
6
0
342,059
5
L
Achilles
10,573
481
127
6
0
375,450
2
W
Kumbhakarna
11,288
513
65
3
0
433,046
6
W
Nox
11,153
507
76
3
0
347,163
0
W
Da Ji
12,237
556
82
4
0
436,221
3
L
Tsukuyomi
9,532
433
71
3
0
345,261
0
W
Medusa
11,940
543
99
5
0
419,760
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role