Player Matchup

Ravana
Ravana
Dasquinty
Ravana
Level 146
God Stats
28W - 20L
1,653 SR
Queue Stats
597W - 547L
1,558 Elo+
Solo
Ao Kuang
Ao Kuang
INGAF
Ao Kuang
Level 160
God Stats
48W - 33L
1,669 SR
Queue Stats
277W - 263L
1,583 Elo+
Solo
Thor
Thor
Juanrodrgss
Thor
Level 102
God Stats
2W - 2L
1,746 SR
Queue Stats
820W - 839L
1,584 Elo+
Solo
Scylla
Scylla
Lovely_Nanda
Scylla
Level 160
God Stats
5W - 3L
1,656 SR
Queue Stats
186W - 157L
1,606 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Yu_Himiko
Morgan Le Fay
Level 160
God Stats
10W - 8L
1,771 SR
Queue Stats
139W - 132L
1,571 Elo+
Party 2
Team Averages
Level 146
1,699 SR
1,580 Elo+

VS

Team Averages
Level 130
1,621 SR
1,535 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AWildAshKetchum
Ymir
Level 155
God Stats
10W - 5L
1,696 SR
Queue Stats
241W - 257L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
Allto-
Sun Wukong
Level 124
God Stats
1W - 1L
1,764 SR
Queue Stats
92W - 102L
1,566 Elo+
Party 3
Chang'e
Chang'e
Magni_of_Asgard
Chang'e
Level 127
God Stats
31W - 15L
1,633 SR
Queue Stats
326W - 323L
1,479 Elo+
Party 3
Heimdallr
Heimdallr
phillip nbq
Heimdallr
Level 154
God Stats
6W - 9L
1,513 SR
Queue Stats
201W - 150L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Dasquinty
Ravana
15
1 / 1 / 0
8,854
553
7,879
8,584
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
INGAF
Ao Kuang
14
4 / 1 / 6
8,037
502
5,160
9,060
6,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 2 / 8
8,605
538
4,513
11,707
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
4 / 0 / 3
8,987
562
4,612
5,359
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
Yu_Himiko
Morgan Le Fay
16
7 / 1 / 3
9,292
581
7,230
6,733
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
0 / 6 / 0
8,061
504
1,357
7,983
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 5 / 0
6,030
377
2,059
8,280
4,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Allto-
Sun Wukong
13
1 / 4 / 3
7,554
472
9,855
13,944
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 0
8,141
509
5,395
9,800
6,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
phillip nbq
Heimdallr
13
1 / 2 / 0
7,635
477
3,017
4,518
1,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
5
5
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
6
0
0
L
0
5
0
0
L
Sun Wukong
Allto-
Sun Wukong
1
4
3
0.63
W
Ravana
Dasquinty
Ravana
1
1
0
1
W
Ao Kuang
INGAF
Ao Kuang
4
1
6
7
W
2
2
8
3
W
Scylla
4
0
3
5.5
L
3
1
0
3
W
Morgan Le Fay
Yu_Himiko
Morgan Le Fay
7
1
3
8.5
L
Heimdallr
phillip nbq
Heimdallr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,394
Damage
21,683
41,443
Taken
44,525
19,986
Mitigated
21,151
16,156
Healing
12,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
1,357
310
0
650
7,983
2,512
0
3,728
3,981
55,859
120
L
2,059
555
350
1,555
8,280
4,816
0
5,658
2,386
11,587
0
L
Sun Wukong
Allto-
Sun Wukong
9,855
2,738
0
3,861
13,944
6,167
266
4,066
9,612
0
44,604
W
Ravana
Dasquinty
Ravana
7,879
1,658
0
4,030
8,584
6,746
0
3,862
4,722
0
59,188
W
Ao Kuang
INGAF
Ao Kuang
5,160
618
0
3,039
9,060
6,326
1,181
2,149
6,879
40,312
0
W
4,513
404
0
4,434
11,707
3,535
124
1,656
10,051
0
54,168
W
Scylla
4,612
301
0
2,882
5,359
1,252
805
982
4,241
53,291
0
L
5,395
678
770
4,047
9,800
6,190
132
0
9,800
42,735
0
W
Morgan Le Fay
Yu_Himiko
Morgan Le Fay
7,230
1,127
79
1,692
6,733
2,127
386
306
6,427
58,776
0
L
Heimdallr
phillip nbq
Heimdallr
3,017
1,286
0
1,234
4,518
1,466
753
2,610
1,744
0
54,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,775
Gold Earned
37,421
516
Minions Killed
436
0
Camps Cleared
0
1,564,238
Distance Traveled
1,336,476
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,061
504
139
9
0
254,476
6
L
Ymir
6,030
377
16
1
0
218,927
4
L
Sun Wukong
7,554
472
79
5
0
335,156
2
W
Ravana
8,854
553
133
8
0
302,475
2
W
Ao Kuang
8,037
502
52
3
0
314,748
7
W
Thor
8,605
538
103
6
0
337,228
6
W
Scylla
8,987
562
118
7
0
286,328
5
L
Chang'e
8,141
509
102
6
0
289,363
0
W
Morgan Le Fay
9,292
581
110
7
0
323,459
5
L
Heimdallr
7,635
477
100
6
0
238,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role