Player Matchup

Da Ji
Da Ji
BI_CH0_TA69
Da Ji
Level 130
God Stats
5W - 5L
1,576 SR
Queue Stats
668W - 671L
1,513 Elo+
Solo
Geb
Geb
CDFFF1
Geb
Level 99
God Stats
16W - 21L
1,621 SR
Queue Stats
631W - 476L
1,699 Elo+
Party 1
Nu Wa
Nu Wa
FALLEN2
Nu Wa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 118L
1,619 Elo+
Party 1
Chaac
Chaac
XYUS666
Chaac
Level 28
God Stats
4W - 7L
1,594 SR
Queue Stats
125W - 176L
1,337 Elo+
Party 2
Skadi
Skadi
ZerokPressL2
Skadi
Level 40
God Stats
12W - 9L
1,468 SR
Queue Stats
271W - 320L
1,408 Elo+
Party 2
Team Averages
Level 65
1,552 SR
1,515 Elo+

VS

Team Averages
Level 112
1,549 SR
1,494 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DookieDodger69
Chaac
Level 102
God Stats
32W - 20L
1,571 SR
Queue Stats
205W - 208L
1,494 Elo+
Solo
Danzaburou
Danzaburou
Elder-Elfo_
Danzaburou
Level 145
God Stats
25W - 11L
1,672 SR
Queue Stats
340W - 346L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,030
503
2,908
8,223
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
CDFFF1
Geb
8
1 / 1 / 1
5,264
526
4,221
7,116
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
FALLEN2
Nu Wa
8
1 / 5 / 1
5,188
519
4,315
5,402
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
XYUS666
Chaac
7
0 / 6 / 0
4,705
471
1,938
7,322
2,247
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

7
0 / 5 / 1
4,465
447
2,347
5,303
1,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
7 / 2 / 5
6,724
672
9,176
6,972
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
 
Ymir
11
3 / 0 / 2
6,206
621
2,722
5,443
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
 
Geb
10
1 / 0 / 3
5,651
565
2,120
3,736
2,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 0 / 3
7,059
706
6,983
5,514
3,056
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Elder-Elfo_
Danzaburou
10
2 / 0 / 3
5,687
569
3,957
5,813
1,714
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
20
21
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
2
5
4.75
W
Ymir
 
Ymir
3
0
2
4
W
Geb
 
Geb
1
0
3
2.5
L
0
4
1
0.13
L
Geb
CDFFF1
Geb
1
1
1
1.5
W
7
0
3
8.5
W
Danzaburou
Elder-Elfo_
Danzaburou
2
0
3
3.5
L
Nu Wa
FALLEN2
Nu Wa
1
5
1
0.3
L
Chaac
XYUS666
Chaac
0
6
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,729
Damage
24,958
33,366
Taken
27,478
9,821
Mitigated
10,940
6,705
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,176
4,597
0
2,700
6,972
2,039
0
1,941
4,941
0
35,959
W
Ymir
 
Ymir
2,722
208
0
2,433
5,443
2,123
90
2,523
2,726
32,666
0
W
Geb
 
Geb
2,120
92
210
1,408
3,736
2,008
0
712
2,992
14,821
0
L
2,908
713
0
2,649
8,223
1,800
0
718
7,505
0
24,525
L
Geb
CDFFF1
Geb
4,221
1,117
0
1,911
7,116
3,535
0
1,606
5,510
10,757
0
W
6,983
2,218
0
2,524
5,514
3,056
660
170
5,294
0
32,024
W
Danzaburou
Elder-Elfo_
Danzaburou
3,957
1,868
0
1,397
5,813
1,714
550
2,800
2,989
0
33,004
L
Nu Wa
FALLEN2
Nu Wa
4,315
1,367
0
310
5,402
980
0
1,060
4,342
22,809
0
L
Chaac
XYUS666
Chaac
1,938
267
0
1,089
7,322
2,247
360
0
7,322
0
19,854
L
2,347
723
230
516
5,303
1,259
0
1,458
3,845
0
19,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,652
Gold Earned
31,327
179
Minions Killed
292
0
Camps Cleared
0
918,293
Distance Traveled
1,019,415
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,724
672
64
6
0
191,025
0
W
Ymir
6,206
621
73
7
0
212,420
2
W
Geb
5,651
565
18
2
0
213,157
3
L
Da Ji
5,030
503
57
6
0
179,702
1
L
Geb
5,264
526
6
1
0
201,858
2
W
Chaac
7,059
706
69
7
0
216,210
0
W
Danzaburou
5,687
569
68
7
0
186,603
5
L
Nu Wa
5,188
519
46
5
0
169,463
0
L
Chaac
4,705
471
37
4
0
189,625
3
L
Skadi
4,465
447
33
3
0
177,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role