Player Matchup

Medusa
Medusa
Silver II
BEST_JUNGLER_EU
Medusa
Silver II
Level 109
God Stats
0W - 1L
1,518 SR
Queue Stats
9W - 12L
1,419 MMR
Solo
Hercules
Hercules
Gold V
POTA_MOTRILENYA
Hercules
Gold V
Level 140
God Stats
31W - 27L
1,540 SR
Queue Stats
723W - 728L
1,416 MMR
Solo
Ymir
Ymir
Gold IV
RTG_zFlex4Pump
Ymir
Gold IV
Level 93
God Stats
3W - 3L
1,589 SR
Queue Stats
361W - 361L
1,410 MMR
Party 1
Anubis
Anubis
Gold V
XLukemi
Anubis
Gold V
Level 99
God Stats
16W - 8L
1,657 SR
Queue Stats
44W - 45L
1,451 MMR
Party 1
Serqet
Serqet
Gold IV
xHeHe Boi
Serqet
Gold IV
Level 129
God Stats
8W - 12L
1,489 SR
Queue Stats
564W - 565L
1,428 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,559 SR
1,425 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,609 SR
1,432 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
KZY00
Cthulhu
Gold V
Level 128
God Stats
3W - 4L
1,586 SR
Queue Stats
135W - 138L
1,432 MMR
Solo
Olorun
Olorun
Gold III
bcExKasL
Olorun
Gold III
Level 106
God Stats
10W - 0L
1,727 SR
Queue Stats
185W - 185L
1,408 MMR
Solo
Awilix
Awilix
Gold III
qp-srcn-qp
Awilix
Gold III
Level 143
God Stats
8W - 6L
1,651 SR
Queue Stats
759W - 766L
1,446 MMR
Solo
Bacchus
Bacchus
Gold IV
rewite_r
Bacchus
Gold IV
Level 127
God Stats
4W - 3L
1,579 SR
Queue Stats
233W - 234L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 4
13,804
531
10,817
17,187
6,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
19
2 / 7 / 3
11,966
460
8,408
34,999
29,723
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
4 / 3 / 5
11,869
457
9,783
27,367
35,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
XLukemi
Anubis
20
4 / 7 / 8
13,069
503
12,719
21,773
11,427
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
xHeHe Boi
Serqet
20
8 / 8 / 2
13,180
507
11,024
22,923
9,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AthenaGebGilgameshNoxPersephone

VS

Bans
IzanamiCharybdisTiamatSolJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
15 / 2 / 4
17,103
658
28,087
15,757
6,916
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
KZY00
Cthulhu
20
2 / 3 / 12
14,771
568
22,539
22,223
26,510
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
bcExKasL
Olorun
20
2 / 8 / 9
14,105
543
13,062
18,676
7,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
qp-srcn-qp
Awilix
20
10 / 6 / 5
15,499
596
18,408
21,192
8,866
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
rewite_r
Bacchus
19
1 / 2 / 10
13,076
503
14,480
18,313
27,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
70
21
Kills
30
30
Deaths
21
22
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
15
2
4
8.5
L
3
5
4
1
W
Cthulhu
KZY00
Cthulhu
2
3
12
2.67
L
Hercules
2
7
3
0.5
L
4
3
5
2.17
L
Anubis
XLukemi
Anubis
4
7
8
1.14
W
Olorun
bcExKasL
Olorun
2
8
9
0.81
W
Awilix
qp-srcn-qp
Awilix
10
6
5
2.08
W
Bacchus
rewite_r
Bacchus
1
2
10
3
L
Serqet
xHeHe Boi
Serqet
8
8
2
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,751
Damage
96,576
124,249
Taken
96,161
91,995
Mitigated
77,431
36,497
Healing
31,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
28,087
10,075
0
9,215
15,757
6,916
10,779
4,882
10,875
0
144,237
L
10,817
4,415
0
4,302
17,187
6,629
1,278
3,980
13,152
0
108,950
W
Cthulhu
KZY00
Cthulhu
22,539
1,770
1,350
4,919
22,223
26,510
322
3,529
18,472
98,389
0
L
Hercules
8,408
1,742
0
11,588
34,999
29,723
0
16,611
16,883
0
70,761
L
9,783
1,559
0
6,167
27,367
35,194
0
8,912
18,105
44,769
0
L
Anubis
XLukemi
Anubis
12,719
757
0
9,060
21,773
11,427
0
10,535
11,042
98,002
0
W
Olorun
bcExKasL
Olorun
13,062
7,138
357
6,658
18,676
7,986
3,227
5,963
12,134
98,001
15,310
W
Awilix
qp-srcn-qp
Awilix
18,408
7,799
0
5,582
21,192
8,866
968
6,417
14,775
0
133,965
W
Bacchus
rewite_r
Bacchus
14,480
1,297
0
3,429
18,313
27,153
406
2,948
15,125
58,811
0
L
Serqet
xHeHe Boi
Serqet
11,024
3,282
0
5,380
22,923
9,022
0
6,751
16,128
0
87,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,888
Gold Earned
74,554
725
Minions Killed
786
0
Camps Cleared
0
2,277,900
Distance Traveled
2,444,326
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
17,103
658
219
8
0
446,513
3
L
Medusa
13,804
531
194
7
0
438,116
2
W
Cthulhu
14,771
568
188
7
0
495,215
4
L
Hercules
11,966
460
144
6
0
449,252
2
L
Ymir
11,869
457
73
3
0
460,547
10
L
Anubis
13,069
503
171
7
0
414,210
5
W
Olorun
14,105
543
158
6
0
429,196
2
W
Awilix
15,499
596
161
6
0
546,557
0
W
Bacchus
13,076
503
60
2
0
526,845
14
L
Serqet
13,180
507
143
6
0
515,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role