Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
CplCinnabon
Freya
Level 47
God Stats
11W - 11L
1,438 SR
Queue Stats
206W - 232L
1,422 Elo+
Party 1
Ah Puch
Ah Puch
Eughuau
Ah Puch
Level 16
God Stats
2W - 0L
1,716 SR
Queue Stats
30W - 25L
1,567 Elo+
Party 1
Sylvanus
Sylvanus
Islandboi123
Sylvanus
Level 27
God Stats
5W - 3L
1,640 SR
Queue Stats
193W - 231L
1,427 Elo+
Party 1
Apollo
Apollo
Rumpel4thkin
Apollo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,557 Elo+
Party 1
Team Averages
Level 35
1,559 SR
1,495 Elo+

VS

Team Averages
Level 87
1,543 SR
1,497 Elo+
Chang'e
Chang'e
 
Chang'e
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Pepypie
Gilgamesh
Level 68
God Stats
1W - 2L
1,633 SR
Queue Stats
48W - 60L
1,393 Elo+
Solo
Tsukuyomi
Tsukuyomi
TastyMeatball
Tsukuyomi
Level 42
God Stats
6W - 6L
1,521 SR
Queue Stats
22W - 30L
1,473 Elo+
Solo
Geb
Geb
ronaldboongus
Geb
Level 128
God Stats
6W - 9L
1,560 SR
Queue Stats
183W - 160L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 1 / 4
6,755
614
4,244
8,357
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 3 / 1
6,579
598
2,754
7,257
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Eughuau
Ah Puch
10
1 / 2 / 4
6,267
570
2,890
5,626
3,841
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Islandboi123
Sylvanus
10
1 / 2 / 4
5,873
534
1,886
6,501
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
11
3 / 2 / 4
6,988
635
4,287
7,167
2,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 3 / 1
5,480
498
2,904
5,337
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
 
Xbalanque
8
1 / 4 / 2
5,131
466
5,601
6,728
1,766
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Pepypie
Gilgamesh
1
0 / 0 / 0
3,636
331
0
0
0
Tsukuyomi
TastyMeatball
Tsukuyomi
10
5 / 3 / 4
6,517
592
5,740
7,917
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 4
6,057
551
3,865
7,021
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
12
Kills
9
10
Deaths
12
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
4
6
L
Chang'e
 
Chang'e
1
3
1
0.5
L
Xbalanque
 
Xbalanque
1
4
2
0.5
W
3
3
1
1.17
W
Ah Puch
Eughuau
Ah Puch
1
2
4
1.5
W
Sylvanus
Islandboi123
Sylvanus
1
2
4
1.5
L
Gilgamesh
Pepypie
Gilgamesh
0
0
0
0
W
Apollo
3
2
4
2.5
L
Tsukuyomi
TastyMeatball
Tsukuyomi
5
3
4
2.33
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,061
Damage
18,110
34,908
Taken
27,003
13,166
Mitigated
10,974
11,729
Healing
6,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,244
1,040
0
2,714
8,357
2,825
0
1,074
7,149
0
32,889
L
Chang'e
 
Chang'e
2,904
140
131
1,643
5,337
1,413
0
584
4,753
21,799
0
L
Xbalanque
 
Xbalanque
5,601
1,803
123
766
6,728
1,766
0
2,647
4,081
0
24,387
W
2,754
1,267
0
3,170
7,257
1,625
581
585
6,672
31,988
0
W
Ah Puch
Eughuau
Ah Puch
2,890
401
0
2,379
5,626
3,841
0
1,921
3,675
24,753
0
W
Sylvanus
Islandboi123
Sylvanus
1,886
1,015
0
1,558
6,501
2,761
403
470
6,031
17,648
8,803
L
Gilgamesh
Pepypie
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
4,287
1,793
0
1,908
7,167
2,114
0
2,496
4,509
0
35,960
L
Tsukuyomi
TastyMeatball
Tsukuyomi
5,740
1,476
0
2,756
7,917
2,715
147
1,800
6,117
0
28,486
L
3,865
452
0
1,499
7,021
5,080
0
2,075
4,946
17,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,462
Gold Earned
26,821
287
Minions Killed
194
0
Camps Cleared
0
1,104,493
Distance Traveled
841,534
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,755
614
59
5
0
237,552
0
L
Chang'e
5,480
498
58
5
0
219,992
2
L
Xbalanque
5,131
466
43
4
0
196,733
3
W
Freya
6,579
598
66
6
0
222,117
3
W
Ah Puch
6,267
570
53
5
0
202,280
1
W
Sylvanus
5,873
534
41
4
0
207,424
5
L
Gilgamesh
3,636
331
0
0
0
0
0
W
Apollo
6,988
635
68
6
0
235,120
2
L
Tsukuyomi
6,517
592
65
6
0
198,499
1
L
Geb
6,057
551
28
3
0
226,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role