Player Matchup

Mercury
Mercury
 
Mercury
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Bilbilobob
Anhur
Level 25
God Stats
7W - 7L
1,500 SR
Queue Stats
37W - 50L
1,303 Elo+
Party 1
Merlin
Merlin
Muba98
Merlin
Level 59
God Stats
1W - 3L
1,321 SR
Queue Stats
42W - 74L
1,254 Elo+
Solo
Chaac
Chaac
Piraterie45
Chaac
Level 68
God Stats
16W - 19L
1,441 SR
Queue Stats
78W - 89L
1,365 Elo+
Party 1
Hel
Hel
jask_paul
Hel
Level 64
God Stats
1W - 2L
1,519 SR
Queue Stats
99W - 123L
1,414 Elo+
Solo
Team Averages
Level 61
1,456 SR
1,367 Elo+

VS

Team Averages
Level 45
1,554 SR
1,347 Elo+
Mulan
Mulan
DARKWARRIORI5
Mulan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 58L
1,388 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Oblivious__God
Ah Muzen Cab
Level 29
God Stats
4W - 3L
1,550 SR
Queue Stats
72W - 63L
1,388 Elo+
Party 2
Hades
Hades
giorgosiasonas00
Hades
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
210W - 275L
1,348 Elo+
Party 3
Da Ji
Da Ji
jim7-
Da Ji
Level 29
God Stats
3W - 1L
1,765 SR
Queue Stats
91W - 141L
1,301 Elo+
Party 3
Cthulhu
Cthulhu
meji_llon
Cthulhu
Level 32
God Stats
7W - 7L
1,455 SR
Queue Stats
184W - 233L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
8 / 3 / 5
9,450
591
7,667
13,550
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
13
3 / 2 / 4
7,863
491
3,703
7,422
2,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Muba98
Merlin
13
2 / 2 / 4
7,766
485
4,538
6,681
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 5
8,528
533
11,084
9,224
7,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 1 / 4
8,274
517
4,183
8,719
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
7,368
461
4,883
15,941
5,234
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
Oblivious__God
Ah Muzen Cab
12
1 / 2 / 1
7,396
462
5,760
5,898
1,843
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 3 / 0
9,218
576
10,696
10,260
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
jim7-
Da Ji
10
1 / 5 / 1
6,594
412
3,040
9,295
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
meji_llon
Cthulhu
1
0 / 0 / 0
4,686
293
0
0
0
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
17
Kills
8
9
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
3
5
3.5
W
Anhur
3
2
4
2.5
L
0
7
3
0.21
W
Merlin
Muba98
Merlin
2
2
4
2
L
Ah Muzen Cab
Oblivious__God
Ah Muzen Cab
1
2
1
0.75
W
4
1
5
6.5
L
6
3
0
2
W
0
1
4
2
L
Da Ji
jim7-
Da Ji
1
5
1
0.3
L
Cthulhu
meji_llon
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,175
Damage
24,379
45,596
Taken
41,394
19,490
Mitigated
15,104
21,404
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,667
4,142
0
5,722
13,550
4,484
0
3,394
10,156
0
63,327
W
Anhur
3,703
1,334
0
1,995
7,422
2,121
1,401
2,521
4,901
0
37,496
L
4,883
1,680
0
459
15,941
5,234
180
1,058
14,006
0
24,708
W
Merlin
Muba98
Merlin
4,538
89
0
2,710
6,681
1,745
304
2,902
3,779
37,568
0
L
Ah Muzen Cab
Oblivious__God
Ah Muzen Cab
5,760
1,346
0
2,601
5,898
1,843
320
2,445
3,453
0
42,829
W
11,084
3,632
0
3,925
9,224
7,525
436
1,451
7,773
0
39,663
L
10,696
139
341
3,849
10,260
5,167
716
2,532
7,682
52,314
0
W
4,183
89
1,551
5,501
8,719
3,615
612
428
8,291
46,366
0
L
Da Ji
jim7-
Da Ji
3,040
651
0
1,391
9,295
2,860
640
2,686
6,574
0
22,535
L
Cthulhu
meji_llon
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,881
Gold Earned
35,262
393
Minions Killed
288
0
Camps Cleared
0
1,614,784
Distance Traveled
1,225,718
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,450
591
115
7
0
369,116
2
W
Anhur
7,863
491
75
5
0
279,407
3
L
Mulan
7,368
461
60
4
0
288,058
0
W
Merlin
7,766
485
62
4
0
315,455
3
L
Ah Muzen Cab
7,396
462
78
5
0
311,731
0
W
Chaac
8,528
533
64
4
0
326,909
2
L
Hades
9,218
576
99
6
0
292,845
0
W
Hel
8,274
517
77
5
0
323,897
0
L
Da Ji
6,594
412
51
3
0
322,995
0
L
Cthulhu
4,686
293
0
0
0
10,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role