Player Matchup

Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Lillegutt
Artemis
Level 89
God Stats
58W - 72L
1,612 SR
Queue Stats
115W - 133L
1,393 Elo+
Solo
Loki
Loki
SantiPirro
Loki
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,566 Elo+
Solo
Achilles
Achilles
ektoras1999
Achilles
Level 88
God Stats
1W - 3L
1,158 SR
Queue Stats
21W - 35L
1,458 Elo+
Solo
Team Averages
Level 98
1,454 SR
1,483 Elo+

VS

Team Averages
Level 78
1,513 SR
1,450 Elo+
Nox
Nox
 
Nox
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ChiyoKim
Medusa
Level 105
God Stats
5W - 5L
1,611 SR
Queue Stats
142W - 151L
1,454 Elo+
Party 1
Bellona
Bellona
Ginecoloco
Bellona
Level 56
God Stats
19W - 25L
1,438 SR
Queue Stats
333W - 352L
1,430 Elo+
Solo
Arachne
Arachne
Matyouloid
Arachne
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 66L
1,415 Elo+
Solo
Sylvanus
Sylvanus
xPaTix
Sylvanus
Level 101
God Stats
4W - 4L
1,514 SR
Queue Stats
168W - 173L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 7 / 3
7,629
509
7,377
8,714
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
 
Cthulhu
9
2 / 4 / 1
6,588
439
5,874
13,066
11,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Lillegutt
Artemis
12
0 / 4 / 2
6,947
463
7,971
11,228
3,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 4 / 1
7,462
497
5,202
10,608
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
ektoras1999
Achilles
13
2 / 3 / 4
7,659
511
6,254
13,741
9,927
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
9 / 4 / 4
8,686
579
9,370
9,820
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ChiyoKim
Medusa
14
6 / 1 / 1
8,499
567
11,559
8,705
3,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Ginecoloco
Bellona
12
4 / 3 / 2
7,911
527
9,218
10,550
8,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Matyouloid
Arachne
14
2 / 3 / 5
8,398
560
7,465
10,861
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
xPaTix
Sylvanus
11
1 / 0 / 6
6,702
447
5,563
7,223
6,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
11
Kills
22
22
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
7
3
0.64
L
Cthulhu
 
Cthulhu
2
4
1
0.63
W
Nox
 
Nox
9
4
4
2.75
W
Medusa
ChiyoKim
Medusa
6
1
1
6.5
W
Bellona
Ginecoloco
Bellona
4
3
2
1.67
L
Artemis
Lillegutt
Artemis
0
4
2
0.25
W
Arachne
Matyouloid
Arachne
2
3
5
1.5
L
4
4
1
1.13
L
Achilles
ektoras1999
Achilles
2
3
4
1.33
W
Sylvanus
xPaTix
Sylvanus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,678
Damage
43,175
57,357
Taken
47,159
30,937
Mitigated
26,812
13,854
Healing
14,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,377
381
0
1,320
8,714
2,524
43
3,611
5,103
36,109
0
L
Cthulhu
 
Cthulhu
5,874
444
902
1,766
13,066
11,394
78
4,910
8,156
22,972
0
W
Nox
 
Nox
9,370
840
0
1,779
9,820
3,623
165
3,313
6,243
35,702
0
W
Medusa
ChiyoKim
Medusa
11,559
5,395
0
3,297
8,705
3,074
296
1,362
7,343
0
57,563
W
Bellona
Ginecoloco
Bellona
9,218
2,103
0
2,836
10,550
8,943
379
3,490
6,914
7,435
34,230
L
Artemis
Lillegutt
Artemis
7,971
4,032
0
2,654
11,228
3,891
23
859
10,369
0
47,478
W
Arachne
Matyouloid
Arachne
7,465
4,734
0
3,671
10,861
4,762
441
2,707
7,982
0
61,563
L
5,202
1,353
0
3,150
10,608
3,201
0
3,658
6,950
0
35,004
L
Achilles
ektoras1999
Achilles
6,254
610
0
4,062
13,741
9,927
246
3,289
10,452
8,215
30,194
W
Sylvanus
xPaTix
Sylvanus
5,563
1,786
1,216
1,517
7,223
6,410
0
3,355
3,808
20,647
4,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,285
Gold Earned
40,196
352
Minions Killed
394
0
Camps Cleared
0
1,375,064
Distance Traveled
1,428,317
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,629
509
73
5
0
281,928
5
L
Cthulhu
6,588
439
26
2
0
271,568
4
W
Nox
8,686
579
60
4
0
289,695
3
W
Medusa
8,499
567
100
7
0
267,633
1
W
Bellona
7,911
527
75
5
0
312,730
1
L
Artemis
6,947
463
101
7
0
247,680
3
W
Arachne
8,398
560
102
7
0
293,101
1
L
Loki
7,462
497
64
4
0
289,231
12
L
Achilles
7,659
511
88
6
0
284,657
2
W
Sylvanus
6,702
447
57
4
0
265,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role