Player Matchup

Chronos
Chronos
Masters
VillaÌn
Chronos
Masters
Level 57
God Stats
18W - 0L
1,979 SR
Queue Stats
113W - 10L
2,945 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 57
1,979 SR
2,945 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 66
1,944 SR
2,846 MMR
Vamana
Vamana
Masters
Aggressive6460
Vamana
Masters
Level 66
God Stats
4W - 1L
1,944 SR
Queue Stats
124W - 26L
2,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
VillaÌn
Chronos
19
4 / 0 / 0
12,924
862
20,425
17,266
16,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BellonaSolBakasuraKaliBastet

VS

Bans
LokiSkadiAh Muzen CabUllrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 0
10,471
698
13,550
23,323
18,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Chronos
VillaÌn
Chronos
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
13,550
17,266
Taken
23,323
16,761
Mitigated
18,275
10,859
Healing
8,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,550
8,387
0
8,783
23,323
18,275
0
17,840
5,483
0
72,664
W
Chronos
VillaÌn
Chronos
20,425
11,649
0
10,859
17,266
16,761
3,171
294
16,972
95,682
11,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,924
Gold Earned
10,471
190
Minions Killed
144
10
Camps Cleared
4
283,801
Distance Traveled
322,583
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,471
698
144
10
4
322,583
4
W
Chronos
12,924
862
190
13
10
283,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role