Player Matchup

Cupid
Cupid
CEL_s2_MAJ
Cupid
Level 96
God Stats
29W - 38L
1,443 SR
Queue Stats
688W - 828L
1,316 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Celvip
Tsukuyomi
Level 28
God Stats
25W - 36L
1,439 SR
Queue Stats
218W - 265L
1,305 Elo+
Party 2
Geb
Geb
Hasta_Ia_vista69
Geb
Level 87
God Stats
28W - 30L
1,466 SR
Queue Stats
642W - 767L
1,320 Elo+
Party 2
Chang'e
Chang'e
PapiChulo07
Chang'e
Level 102
God Stats
71W - 61L
1,460 SR
Queue Stats
120W - 119L
1,370 Elo+
Solo
Nike
Nike
covece08
Nike
Level 145
God Stats
11W - 9L
1,535 SR
Queue Stats
464W - 518L
1,364 Elo+
Solo
Team Averages
Level 92
1,468 SR
1,335 Elo+

VS

Team Averages
Level 61
1,394 SR
1,385 Elo+
Kukulkan
Kukulkan
TTV Trash7283
Kukulkan
Level 28
God Stats
0W - 1L
1,340 SR
Queue Stats
26W - 33L
1,428 Elo+
Party 1
Ravana
Ravana
Toxic-I-Nova
Ravana
Level 93
God Stats
0W - 2L
1,263 SR
Queue Stats
24W - 35L
1,435 Elo+
Party 1
Zeus
Zeus
UNICORN SLAYUR
Zeus
Level 85
God Stats
1W - 3L
1,212 SR
Queue Stats
115W - 134L
1,373 Elo+
Solo
Mulan
Mulan
XdeadshotX1844
Mulan
Level 35
God Stats
7W - 5L
1,654 SR
Queue Stats
105W - 141L
1,369 Elo+
Solo
Cthulhu
Cthulhu
mrtafil
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 93L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
5 / 1 / 1
9,532
561
8,270
8,993
3,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Celvip
Tsukuyomi
18
6 / 0 / 4
10,809
636
4,582
9,830
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 5
8,529
502
5,905
10,341
7,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
PapiChulo07
Chang'e
16
8 / 2 / 2
10,482
617
18,415
14,016
4,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
17
2 / 1 / 2
9,864
580
4,203
8,948
6,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
TTV Trash7283
Kukulkan
11
0 / 9 / 1
7,179
422
5,131
11,452
4,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
15
1 / 3 / 1
8,690
511
6,470
11,598
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 0
7,921
466
6,828
9,495
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 3 / 0
7,017
413
5,579
12,266
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
mrtafil
Cthulhu
14
1 / 3 / 1
8,547
503
3,414
9,720
7,018
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
22
Kills
4
4
Deaths
22
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
5
1
1
5.5
W
Tsukuyomi
Celvip
Tsukuyomi
6
0
4
8
W
1
0
5
3.5
W
Chang'e
PapiChulo07
Chang'e
8
2
2
4.5
L
Kukulkan
TTV Trash7283
Kukulkan
0
9
1
0.06
L
Ravana
1
3
1
0.5
L
1
4
0
0.25
L
1
3
0
0.33
W
Nike
2
1
2
3
L
Cthulhu
mrtafil
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,375
Damage
27,422
52,128
Taken
54,531
27,379
Mitigated
28,376
20,490
Healing
10,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
8,270
3,522
0
3,317
8,993
3,383
3,314
3,378
5,615
0
64,766
W
Tsukuyomi
Celvip
Tsukuyomi
4,582
778
0
5,834
9,830
5,111
0
866
8,964
0
86,466
W
5,905
312
341
2,962
10,341
7,606
630
3,361
6,896
29,498
0
W
Chang'e
PapiChulo07
Chang'e
18,415
475
138
5,933
14,016
4,730
61
4,494
9,196
75,037
0
L
Kukulkan
TTV Trash7283
Kukulkan
5,131
391
0
526
11,452
4,071
336
8,905
2,547
35,939
0
L
Ravana
6,470
1,945
0
1,654
11,598
5,568
446
6,488
5,110
0
68,291
L
6,828
1,198
308
3,922
9,495
2,550
0
2,044
7,451
43,229
0
L
5,579
273
0
2,638
12,266
9,169
0
2,881
9,385
0
23,724
W
Nike
4,203
627
0
1,965
8,948
6,549
1,420
2,820
6,084
4,124
58,618
L
Cthulhu
mrtafil
Cthulhu
3,414
202
6
1,665
9,720
7,018
349
4,723
4,997
35,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,216
Gold Earned
39,354
559
Minions Killed
395
0
Camps Cleared
0
1,771,661
Distance Traveled
1,536,625
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,532
561
132
8
0
315,240
0
W
Tsukuyomi
10,809
636
147
9
0
413,053
0
W
Geb
8,529
502
39
2
0
367,355
3
W
Chang'e
10,482
617
118
7
0
345,272
3
L
Kukulkan
7,179
422
75
4
0
305,448
0
L
Ravana
8,690
511
114
7
0
372,069
4
L
Zeus
7,921
466
85
5
0
238,398
2
L
Mulan
7,017
413
43
3
0
268,770
0
W
Nike
9,864
580
123
7
0
330,741
7
L
Cthulhu
8,547
503
78
5
0
351,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role