Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
CplCinnabon
Serqet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 232L
1,416 Elo+
Party 1
Tyr
Tyr
Eughuau
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,572 Elo+
Party 1
Ymir
Ymir
Islandboi123
Ymir
Level 27
God Stats
14W - 19L
1,394 SR
Queue Stats
193W - 231L
1,421 Elo+
Party 1
Hel
Hel
Rumpel4thkin
Hel
Level 16
God Stats
2W - 3L
1,403 SR
Queue Stats
29W - 21L
1,561 Elo+
Party 1
Team Averages
Level 35
1,459 SR
1,494 Elo+

VS

Team Averages
Level 82
1,559 SR
1,537 Elo+
Fenrir
Fenrir
AskForHeaven
Fenrir
Level 32
God Stats
20W - 15L
1,566 SR
Queue Stats
147W - 125L
1,563 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LaMuffin
Ah Muzen Cab
Level 148
God Stats
18W - 17L
1,469 SR
Queue Stats
1,112W - 1,067L
1,626 Elo+
Party 2
Sol
Sol
Luisaooo2001
Sol
Level 84
God Stats
8W - 2L
1,965 SR
Queue Stats
33W - 27L
1,538 Elo+
Solo
Anubis
Anubis
MINIATOR
Anubis
Level 71
God Stats
10W - 4L
1,281 SR
Queue Stats
245W - 312L
1,408 Elo+
Solo
Sylvanus
Sylvanus
lilsmoothconray
Sylvanus
Level 75
God Stats
29W - 23L
1,515 SR
Queue Stats
371W - 386L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 7 / 1
8,282
460
7,785
15,286
4,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Serqet
13
3 / 9 / 4
8,633
480
4,317
15,855
5,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
16
1 / 4 / 2
9,356
520
9,115
17,714
12,104
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 6
8,662
481
3,911
17,038
16,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 3 / 6
10,468
582
10,138
13,809
5,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
8 / 0 / 9
10,446
580
10,865
11,997
7,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
LaMuffin
Ah Muzen Cab
17
8 / 3 / 4
11,128
618
17,651
12,650
4,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
4 / 2 / 7
10,884
605
11,938
13,322
4,793
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
MINIATOR
Anubis
14
1 / 4 / 8
8,343
464
5,753
7,784
3,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
14
4 / 4 / 4
9,380
521
7,861
12,260
10,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
13
Kills
25
26
Deaths
13
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
1
0.36
W
Fenrir
8
0
9
12.5
L
Serqet
3
9
4
0.56
L
Tyr
1
4
2
0.5
L
2
3
6
1.67
W
Ah Muzen Cab
LaMuffin
Ah Muzen Cab
8
3
4
3.33
W
4
2
7
3.75
W
Anubis
MINIATOR
Anubis
1
4
8
1.25
L
5
3
6
2.67
W
Sylvanus
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,266
Damage
54,068
79,702
Taken
58,013
42,986
Mitigated
30,085
29,901
Healing
21,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,785
1,804
919
5,887
15,286
4,087
714
1,704
13,582
58,693
0
W
Fenrir
10,865
2,945
0
2,518
11,997
7,310
91
1,973
9,760
0
58,789
L
Serqet
4,317
1,654
0
2,642
15,855
5,193
925
2,606
13,249
0
31,536
L
Tyr
9,115
1,559
0
5,559
17,714
12,104
339
9,331
8,383
0
59,423
L
3,911
801
0
2,375
17,038
16,305
300
6,726
10,312
23,037
0
W
Ah Muzen Cab
LaMuffin
Ah Muzen Cab
17,651
7,893
0
5,483
12,650
4,520
3,972
7,589
5,017
0
88,666
W
11,938
6,034
0
6,825
13,322
4,793
3,541
1,644
11,502
76,382
0
W
Anubis
MINIATOR
Anubis
5,753
731
0
2,472
7,784
3,437
426
4,432
3,352
31,384
0
L
10,138
886
5,568
6,951
13,809
5,297
674
4,867
8,942
69,492
0
W
Sylvanus
7,861
1,785
738
3,501
12,260
10,025
0
6,196
5,596
36,846
12,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,401
Gold Earned
50,181
491
Minions Killed
511
0
Camps Cleared
0
1,671,552
Distance Traveled
1,603,692
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,282
460
119
7
0
277,391
2
W
Fenrir
10,446
580
90
5
0
398,219
0
L
Serqet
8,633
480
61
3
0
349,360
6
L
Tyr
9,356
520
129
7
0
339,681
1
L
Ymir
8,662
481
52
3
0
346,451
4
W
Ah Muzen Cab
11,128
618
145
8
0
339,857
4
W
Sol
10,884
605
147
8
0
294,877
1
W
Anubis
8,343
464
50
3
0
304,912
4
L
Hel
10,468
582
130
7
0
358,669
7
W
Sylvanus
9,380
521
79
4
0
265,827
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role