Player Matchup

Ne Zha
Ne Zha
GodZin
Ne Zha
Level 128
God Stats
119W - 85L
1,662 SR
Queue Stats
551W - 515L
1,633 Elo+
Solo
Aphrodite
Aphrodite
giovane0987
Aphrodite
Level 50
God Stats
5W - 3L
1,472 SR
Queue Stats
21W - 19L
1,442 Elo+
Solo
Nike
Nike
victorious901
Nike
Level 31
God Stats
85W - 83L
1,481 SR
Queue Stats
264W - 347L
1,403 Elo+
Solo
Team Averages
Level 70
1,539 SR
1,493 Elo+

VS

Team Averages
Level 50
1,493 SR
1,434 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Rammus_guardiao
Eset
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 17L
1,336 Elo+
Solo
Chaac
Chaac
lSemNome
Chaac
Level 18
God Stats
3W - 6L
1,478 SR
Queue Stats
17W - 17L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GodZin
Ne Zha
15
9 / 0 / 7
10,362
864
18,017
16,430
7,940
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
giovane0987
Aphrodite
12
2 / 4 / 7
8,422
702
3,554
10,730
9,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
5 / 3 / 8
9,764
814
12,379
16,559
13,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 3 / 4
8,164
680
8,264
10,483
3,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 9 / 3
8,547
712
8,461
11,119
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
lSemNome
Chaac
11
2 / 4 / 5
8,153
679
18,219
17,598
11,888
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
7
7
Deaths
16
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
3
4
1.33
W
Ne Zha
GodZin
Ne Zha
9
0
7
12.5
L
3
9
3
0.5
W
Aphrodite
giovane0987
Aphrodite
2
4
7
1.38
L
Chaac
lSemNome
Chaac
2
4
5
1.13
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,950
Damage
34,944
43,719
Taken
39,200
31,048
Mitigated
17,825
18,829
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,264
2,234
0
64
10,483
3,528
832
2,093
8,390
0
19,097
W
Ne Zha
GodZin
Ne Zha
18,017
4,223
0
5,813
16,430
7,940
852
3,473
12,747
2,944
51,994
L
8,461
990
512
1,367
11,119
2,409
155
1,543
9,576
21,528
0
W
Aphrodite
giovane0987
Aphrodite
3,554
459
5,161
5,386
10,730
9,913
297
1,745
8,785
18,500
0
L
Chaac
lSemNome
Chaac
18,219
3,491
0
6,881
17,598
11,888
542
4,776
12,822
0
42,376
W
12,379
1,176
0
2,469
16,559
13,195
0
2,937
13,408
7,777
18,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,548
Gold Earned
24,864
136
Minions Killed
138
6
Camps Cleared
5
772,456
Distance Traveled
660,984
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,164
680
31
3
2
222,802
0
W
Ne Zha
10,362
864
61
5
4
272,582
2
L
Eset
8,547
712
40
3
2
202,718
0
W
Aphrodite
8,422
702
39
3
1
234,240
2
L
Chaac
8,153
679
67
6
1
235,464
2
W
Nike
9,764
814
36
3
1
265,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role