Player Matchup

Sun Wukong
Sun Wukong
DemonWyropaTT
Sun Wukong
Level 24
God Stats
5W - 0L
1,832 SR
Queue Stats
14W - 11L
1,407 Elo+
Solo
Cthulhu
Cthulhu
Mapen1
Cthulhu
Level 16
God Stats
8W - 10L
1,527 SR
Queue Stats
166W - 145L
1,189 Elo+
Solo
Kali
Kali
Shepard544
Kali
Level 29
God Stats
4W - 3L
1,485 SR
Queue Stats
25W - 20L
1,367 Elo+
Solo
Thanatos
Thanatos
jmejiaass
Thanatos
Level 17
God Stats
5W - 1L
1,474 SR
Queue Stats
83W - 79L
1,245 Elo+
Solo
Nox
Nox
tormentilla25
Nox
Level 25
God Stats
3W - 6L
1,500 SR
Queue Stats
11W - 15L
1,320 Elo+
Solo
Team Averages
Level 22
1,563 SR
1,306 Elo+

VS

Team Averages
Level 17
1,530 SR
1,360 Elo+
Athena
Athena
Epic games23011
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,314 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pulse Hypnos
Morgan Le Fay
Level 23
God Stats
1W - 1L
1,688 SR
Queue Stats
57W - 67L
1,366 Elo+
Solo
Ymir
Ymir
art3m1dze
Ymir
Level 19
God Stats
10W - 12L
1,462 SR
Queue Stats
50W - 67L
1,304 Elo+
Solo
Amaterasu
Amaterasu
shinesekai_ousam
Amaterasu
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Serqet
Serqet
xRiicky
Serqet
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DemonWyropaTT
Sun Wukong
18
6 / 3 / 7
12,448
498
11,571
17,599
9,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Mapen1
Cthulhu
18
7 / 2 / 6
12,883
515
12,242
17,814
12,969
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
7 / 3 / 9
12,172
487
13,934
21,371
8,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
jmejiaass
Thanatos
15
7 / 13 / 6
11,473
459
16,426
24,030
8,842
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 3 / 2
11,300
452
2,992
12,114
4,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
8,991
360
4,051
11,661
8,725
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Pulse Hypnos
Morgan Le Fay
16
3 / 5 / 9
11,106
444
19,878
23,543
9,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
13
5 / 9 / 3
9,960
398
12,862
15,645
6,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
16
5 / 13 / 1
10,810
432
6,949
18,241
13,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
xRiicky
Serqet
20
10 / 4 / 1
12,921
517
12,466
16,054
7,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
32
Kills
23
24
Deaths
35
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DemonWyropaTT
Sun Wukong
6
3
7
3.17
L
0
4
7
0.88
W
Cthulhu
Mapen1
Cthulhu
7
2
6
5
L
Morgan Le Fay
Pulse Hypnos
Morgan Le Fay
3
5
9
1.5
W
7
3
9
3.83
L
Ymir
5
9
3
0.72
W
Thanatos
jmejiaass
Thanatos
7
13
6
0.77
L
Amaterasu
5
13
1
0.42
W
5
3
2
2
L
Serqet
xRiicky
Serqet
10
4
1
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,165
Damage
56,206
92,928
Taken
85,144
43,387
Mitigated
44,893
31,732
Healing
16,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DemonWyropaTT
Sun Wukong
11,571
4,219
0
2,892
17,599
9,086
3,726
6,641
10,958
0
76,755
L
4,051
1,079
0
0
11,661
8,725
188
817
10,700
20,910
0
W
Cthulhu
Mapen1
Cthulhu
12,242
873
0
8,147
17,814
12,969
680
9,834
7,980
62,301
0
L
Morgan Le Fay
Pulse Hypnos
Morgan Le Fay
19,878
5,193
155
8,744
23,543
9,085
1,396
4,273
18,923
70,098
0
W
13,934
5,321
0
7,874
21,371
8,287
3,290
8,457
12,770
0
63,274
L
Ymir
12,862
5,657
0
0
15,645
6,353
655
3,825
11,334
28,185
0
W
Thanatos
jmejiaass
Thanatos
16,426
8,409
0
11,356
24,030
8,842
580
10,405
13,247
0
61,052
L
Amaterasu
6,949
3,505
0
2,700
18,241
13,136
376
3,203
14,994
0
44,159
W
2,992
1,291
0
1,463
12,114
4,203
950
1,454
9,658
35,257
0
L
Serqet
xRiicky
Serqet
12,466
4,941
328
4,490
16,054
7,594
947
1,891
13,959
0
90,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,276
Gold Earned
53,788
487
Minions Killed
370
0
Camps Cleared
0
2,216,459
Distance Traveled
2,046,384
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,448
498
123
5
0
415,974
0
L
Athena
8,991
360
29
1
0
465,015
6
W
Cthulhu
12,883
515
93
4
0
471,074
2
L
Morgan Le Fay
11,106
444
117
5
0
389,108
0
W
Kali
12,172
487
88
4
0
524,207
0
L
Ymir
9,960
398
20
1
0
331,452
7
W
Thanatos
11,473
459
101
4
0
386,719
0
L
Amaterasu
10,810
432
60
2
0
401,939
2
W
Nox
11,300
452
82
3
0
418,485
2
L
Serqet
12,921
517
144
6
0
458,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role