Player Matchup

Tiamat
Tiamat
Gold V
Ben6669163
Tiamat
Gold V
Level 64
God Stats
1W - 0L
1,789 SR
Queue Stats
12W - 5L
1,699 MMR
Party 1
Neith
Neith
Gold II
BodomsChild89
Neith
Gold II
Level 153
God Stats
12W - 7L
1,555 SR
Queue Stats
303W - 294L
1,510 MMR
Party 1
Athena
Athena
Silver I
Icesicle117
Athena
Silver I
Level 124
God Stats
1W - 0L
1,727 SR
Queue Stats
6W - 2L
1,596 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,690 SR
1,601 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,593 SR
1,375 MMR
Merlin
Merlin
Silver II
 
Merlin
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
Grimm_Creeper07
Sun Wukong
Silver II
Level 120
God Stats
0W - 1L
1,625 SR
Queue Stats
7W - 5L
1,567 MMR
Party 2
Izanami
Izanami
Silver II
ssuccubuss
Izanami
Silver II
Level 145
God Stats
319W - 256L
1,654 SR
Queue Stats
817W - 856L
1,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ben6669163
Tiamat
13
2 / 2 / 9
9,614
687
9,683
9,838
7,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
10 / 2 / 4
10,948
782
12,953
8,680
3,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
14
2 / 1 / 12
10,410
744
6,192
14,775
13,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
PersephoneAphroditeGilgameshKhepriGeb

VS

Bans
ZeusFenrirCupidHou YiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 4 / 3
8,601
614
9,234
8,353
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Grimm_Creeper07
Sun Wukong
13
3 / 4 / 2
8,871
634
9,204
13,458
9,966
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
ssuccubuss
Izanami
11
0 / 6 / 4
8,053
575
6,675
10,839
3,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
5
5
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
3
0.88
W
Tiamat
Ben6669163
Tiamat
2
2
9
3.25
W
10
2
4
6
L
Sun Wukong
Grimm_Creeper07
Sun Wukong
3
4
2
1
W
Athena
2
1
12
8
L
Izanami
ssuccubuss
Izanami
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
25,113
33,293
Taken
32,650
24,352
Mitigated
16,480
11,468
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,234
629
0
2,024
8,353
3,109
0
3,490
4,863
25,990
0
W
Tiamat
Ben6669163
Tiamat
9,683
1,085
0
4,657
9,838
7,098
198
3,220
6,618
38,399
0
W
12,953
4,899
0
2,518
8,680
3,455
2,342
3,152
5,528
0
53,194
L
Sun Wukong
Grimm_Creeper07
Sun Wukong
9,204
2,615
0
4,037
13,458
9,966
0
7,091
6,367
0
32,802
W
Athena
6,192
2,294
0
4,293
14,775
13,799
180
3,591
11,184
14,698
0
L
Izanami
ssuccubuss
Izanami
6,675
4,537
0
1,214
10,839
3,405
1,235
5,986
4,853
0
25,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
25,525
167
Minions Killed
167
7
Camps Cleared
5
752,013
Distance Traveled
709,808
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,601
614
47
3
2
246,938
2
W
Tiamat
9,614
687
70
5
5
244,330
2
W
Neith
10,948
782
81
6
2
222,381
3
L
Sun Wukong
8,871
634
50
4
2
244,022
2
W
Athena
10,410
744
16
1
0
285,302
5
L
Izanami
8,053
575
70
5
1
218,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role