Player Matchup

Anubis
Anubis
 
Anubis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
RyceBoul
Hachiman
Level 18
God Stats
6W - 0L
1,879 SR
Queue Stats
71W - 35L
1,607 Elo+
Solo
Yemoja
Yemoja
undeadshot
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,104 Elo+
Solo
Team Averages
Level 41
1,626 SR
1,404 Elo+

VS

Team Averages
Level 74
1,335 SR
1,359 Elo+
Cthulhu
Cthulhu
Fisheadjim
Cthulhu
Level 14
God Stats
0W - 3L
1,279 SR
Queue Stats
8W - 14L
1,142 Elo+
Solo
Chronos
Chronos
MaddKowe
Chronos
Level 97
God Stats
3W - 9L
1,245 SR
Queue Stats
193W - 207L
1,475 Elo+
Solo
Da Ji
Da Ji
MisterMoe
Da Ji
Level 111
God Stats
55W - 59L
1,482 SR
Queue Stats
161W - 219L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 7 / 10
11,234
702
14,875
13,941
5,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
RyceBoul
Hachiman
17
8 / 3 / 6
12,259
766
20,250
11,128
3,487
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
undeadshot
Yemoja
14
4 / 7 / 9
11,677
730
5,328
14,690
15,244
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fisheadjim
Cthulhu
13
0 / 6 / 11
9,805
613
6,967
14,955
14,053
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
MaddKowe
Chronos
14
6 / 4 / 8
11,069
692
12,629
16,097
4,739
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
MisterMoe
Da Ji
15
10 / 6 / 4
11,924
745
13,479
16,401
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
16
Kills
16
17
Deaths
16
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
7
10
1.29
L
Cthulhu
Fisheadjim
Cthulhu
0
6
11
0.92
L
Chronos
MaddKowe
Chronos
6
4
8
2.5
L
Da Ji
MisterMoe
Da Ji
10
6
4
2
W
Hachiman
RyceBoul
Hachiman
8
3
6
3.67
W
Yemoja
undeadshot
Yemoja
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,453
Damage
33,075
39,759
Taken
47,453
24,315
Mitigated
29,688
9,554
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,875
730
344
4,744
13,941
5,584
378
8,110
5,554
36,635
0
L
Cthulhu
Fisheadjim
Cthulhu
6,967
313
0
668
14,955
14,053
234
4,890
10,065
31,514
0
L
Chronos
MaddKowe
Chronos
12,629
3,054
0
2,887
16,097
4,739
1,084
6,885
9,212
42,481
0
L
Da Ji
MisterMoe
Da Ji
13,479
3,251
0
687
16,401
10,896
0
8,821
7,580
0
26,027
W
Hachiman
RyceBoul
Hachiman
20,250
9,867
0
3,319
11,128
3,487
1,587
5,334
5,636
0
59,922
W
Yemoja
undeadshot
Yemoja
5,328
1,746
701
446
14,690
15,244
326
6,502
7,741
20,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,170
Gold Earned
32,798
174
Minions Killed
150
8
Camps Cleared
6
674,605
Distance Traveled
764,967
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,234
702
60
4
2
211,657
2
L
Cthulhu
9,805
613
46
3
0
262,038
0
L
Chronos
11,069
692
69
4
2
241,274
4
L
Da Ji
11,924
745
35
2
4
261,655
1
W
Hachiman
12,259
766
83
5
5
278,994
3
W
Yemoja
11,677
730
31
2
1
183,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role