Player Matchup

Discordia
Discordia
N0M3RCYxD
Discordia
Level 113
God Stats
31W - 15L
1,697 SR
Queue Stats
640W - 582L
1,656 Elo+
Party 1
Hercules
Hercules
fearblade00
Hercules
Level 127
God Stats
12W - 13L
1,632 SR
Queue Stats
250W - 296L
1,559 Elo+
Solo
Hun Batz
Hun Batz
jeginuvi
Hun Batz
Level 119
God Stats
20W - 7L
1,691 SR
Queue Stats
595W - 550L
1,653 Elo+
Party 1
Team Averages
Level 120
1,673 SR
1,623 Elo+

VS

Team Averages
Level 99
1,615 SR
1,559 Elo+
Nu Wa
Nu Wa
CainHopkins
Nu Wa
Level 107
God Stats
34W - 36L
1,587 SR
Queue Stats
359W - 370L
1,571 Elo+
Solo
Skadi
Skadi
SirKittyPaws
Skadi
Level 69
God Stats
11W - 7L
1,594 SR
Queue Stats
42W - 41L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
gencove
Sun Wukong
Level 122
God Stats
0W - 3L
1,664 SR
Queue Stats
120W - 126L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
N0M3RCYxD
Discordia
13
5 / 1 / 6
8,571
714
9,309
4,556
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
fearblade00
Hercules
12
6 / 0 / 8
9,037
753
5,954
9,340
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
jeginuvi
Hun Batz
12
4 / 2 / 9
8,409
701
8,085
10,625
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,643
637
6,382
6,394
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 7 / 3
6,980
582
3,538
8,752
2,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
gencove
Sun Wukong
11
1 / 4 / 1
7,360
613
6,002
11,203
8,331
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
15
Kills
3
3
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Discordia
N0M3RCYxD
Discordia
5
1
6
8
L
0
7
3
0.21
W
Hercules
fearblade00
Hercules
6
0
8
10
L
Sun Wukong
gencove
Sun Wukong
1
4
1
0.38
W
Hun Batz
jeginuvi
Hun Batz
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
15,922
24,521
Taken
26,349
15,919
Mitigated
12,047
8,767
Healing
972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,382
1,560
0
640
6,394
1,644
0
2,429
3,664
20,727
0
W
Discordia
N0M3RCYxD
Discordia
9,309
566
0
713
4,556
1,744
410
1,237
3,319
33,105
0
L
3,538
983
0
0
8,752
2,072
0
2,629
5,659
0
13,213
W
Hercules
fearblade00
Hercules
5,954
1,652
514
4,419
9,340
8,891
232
3,217
6,123
0
16,199
L
Sun Wukong
gencove
Sun Wukong
6,002
1,199
0
332
11,203
8,331
0
3,597
6,747
0
25,468
W
Hun Batz
jeginuvi
Hun Batz
8,085
1,139
0
3,121
10,625
5,284
782
2,226
8,399
0
33,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,017
Gold Earned
21,983
147
Minions Killed
108
7
Camps Cleared
3
655,794
Distance Traveled
600,547
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,643
637
30
3
2
194,605
2
W
Discordia
8,571
714
84
7
3
224,618
2
L
Skadi
6,980
582
27
2
1
187,658
2
W
Hercules
9,037
753
21
2
0
191,798
3
L
Sun Wukong
7,360
613
51
4
0
218,284
1
W
Hun Batz
8,409
701
42
4
4
239,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role