Player Matchup

Osiris
Osiris
Esprit Nako
Osiris
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 42L
1,317 Elo+
Solo
Neith
Neith
Moonie4346
Neith
Level 28
God Stats
2W - 3L
1,417 SR
Queue Stats
27W - 33L
1,306 Elo+
Solo
Arachne
Arachne
SlickPluck
Arachne
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,632 Elo+
Solo
Hera
Hera
iwannaplayjoust
Hera
Level 29
God Stats
1W - 0L
1,779 SR
Queue Stats
89W - 43L
1,912 Elo+
Solo
Bakasura
Bakasura
just_BEN_D0VER92
Bakasura
Level 21
God Stats
1W - 0L
1,658 SR
Queue Stats
5W - 8L
1,271 Elo+
Solo
Team Averages
Level 20
1,571 SR
1,487 Elo+

VS

Team Averages
Level 26
1,673 SR
1,523 Elo+
Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Denaero
Anubis
Level 29
God Stats
71W - 15L
1,885 SR
Queue Stats
272W - 78L
1,748 Elo+
Solo
Cerberus
Cerberus
LordReshad
Cerberus
Level 24
God Stats
7W - 6L
1,517 SR
Queue Stats
133W - 155L
1,424 Elo+
Solo
Chernobog
Chernobog
Slavquesadilla0
Chernobog
Level 30
God Stats
4W - 3L
1,935 SR
Queue Stats
144W - 168L
1,444 Elo+
Solo
Sol
Sol
themainhomie
Sol
Level 19
God Stats
3W - 3L
1,527 SR
Queue Stats
10W - 12L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
0 / 8 / 3
9,252
487
2,521
11,235
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
13
3 / 5 / 4
9,168
483
5,625
9,747
2,701
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
SlickPluck
Arachne
19
8 / 3 / 8
12,131
638
7,938
14,738
5,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
15 / 2 / 6
13,331
702
27,241
10,503
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 4
9,644
508
2,598
12,940
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
3 / 8 / 5
8,784
462
5,728
16,947
5,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Denaero
Anubis
16
11 / 5 / 4
10,506
553
15,604
16,026
8,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
LordReshad
Cerberus
12
1 / 4 / 10
8,029
423
5,669
12,444
13,129
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
Slavquesadilla0
Chernobog
11
1 / 2 / 1
7,391
389
1,740
5,099
1,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 8 / 3
8,932
470
7,479
13,569
4,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
46
27
Kills
23
24
Deaths
27
25
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
8
5
0.69
L
Anubis
Denaero
Anubis
11
5
4
2.6
W
Osiris
0
8
3
0.19
L
Cerberus
LordReshad
Cerberus
1
4
10
1.5
W
Neith
3
5
4
1
L
Chernobog
Slavquesadilla0
Chernobog
1
2
1
0.75
W
Arachne
SlickPluck
Arachne
8
3
8
4
W
15
2
6
9
W
1
6
4
0.5
L
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,923
Damage
36,220
59,163
Taken
64,085
20,635
Mitigated
33,225
15,453
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,728
928
0
3,277
16,947
5,609
0
6,684
10,263
0
45,346
L
Anubis
Denaero
Anubis
15,604
723
0
8,436
16,026
8,071
460
7,389
8,637
70,358
0
W
Osiris
2,521
1,038
0
505
11,235
3,658
2,088
8,116
3,119
0
32,592
L
Cerberus
LordReshad
Cerberus
5,669
231
0
3,037
12,444
13,129
115
4,335
8,007
31,646
0
W
Neith
5,625
2,011
0
1,766
9,747
2,701
3,321
4,980
4,767
0
38,562
L
Chernobog
Slavquesadilla0
Chernobog
1,740
731
0
1,352
5,099
1,502
0
1,537
3,542
0
33,827
W
Arachne
SlickPluck
Arachne
7,938
5,703
0
5,939
14,738
5,876
0
6,093
8,645
0
81,000
W
27,241
8,060
0
3,495
10,503
3,771
1,995
4,459
6,044
111,403
0
W
2,598
2,087
0
3,748
12,940
4,629
531
5,019
7,921
0
43,238
L
7,479
2,290
0
3,165
13,569
4,914
1,238
7,970
5,599
45,288
3,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,526
Gold Earned
43,642
532
Minions Killed
396
0
Camps Cleared
0
1,804,106
Distance Traveled
1,450,751
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,784
462
76
4
0
334,227
4
L
Anubis
10,506
553
113
6
0
270,492
6
W
Osiris
9,252
487
71
4
0
335,742
3
L
Cerberus
8,029
423
58
3
0
338,425
4
W
Neith
9,168
483
71
4
0
319,279
0
L
Chernobog
7,391
389
55
3
0
172,971
1
W
Arachne
12,131
638
133
7
0
440,102
2
W
Hera
13,331
702
173
9
0
367,649
5
W
Bakasura
9,644
508
84
4
0
341,334
0
L
Sol
8,932
470
94
5
0
334,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role