Player Matchup

Fenrir
Fenrir
RAPIDOKE
Fenrir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,271 Elo+
Party 2
Ah Puch
Ah Puch
nodithekiller
Ah Puch
Level 105
God Stats
119W - 92L
1,591 SR
Queue Stats
502W - 510L
1,504 Elo+
Solo
Ullr
Ullr
xXbyLin3Xx
Ullr
Level 125
God Stats
3W - 1L
1,332 SR
Queue Stats
41W - 43L
1,551 Elo+
Party 2
Team Averages
Level 112
1,474 SR
1,442 Elo+

VS

Team Averages
Level 85
1,474 SR
1,485 Elo+
Hel
Hel
Dante2153
Hel
Level 88
God Stats
8W - 14L
1,449 SR
Queue Stats
91W - 140L
1,461 Elo+
Party 1
Fenrir
Fenrir
DarkChaosStorm
Fenrir
Level 66
God Stats
41W - 66L
1,431 SR
Queue Stats
56W - 91L
1,416 Elo+
Party 1
Horus
Horus
LeNombre
Horus
Level 102
God Stats
2W - 8L
1,541 SR
Queue Stats
82W - 63L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RAPIDOKE
Fenrir
14
2 / 4 / 11
10,832
637
9,642
19,463
13,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
16
9 / 2 / 8
12,730
749
28,192
6,943
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 5 / 9
11,789
693
21,266
11,516
4,787
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 3
10,932
643
12,256
18,956
9,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
4 / 6 / 5
10,700
629
9,711
20,956
17,526
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
LeNombre
Horus
14
3 / 6 / 5
10,933
643
5,934
29,663
33,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
17
Kills
10
11
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
4
6
5
1.08
L
Horus
LeNombre
Horus
3
6
5
0.92
W
Fenrir
RAPIDOKE
Fenrir
2
4
11
1.88
W
Ah Puch
9
2
8
6.5
W
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,100
Damage
27,901
37,922
Taken
69,575
21,527
Mitigated
60,393
7,685
Healing
26,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,256
900
7,650
5,179
18,956
9,556
606
9,687
9,269
50,754
0
L
9,711
1,606
0
191
20,956
17,526
644
8,661
12,295
0
17,097
L
Horus
LeNombre
Horus
5,934
3,123
5,398
8,296
29,663
33,311
448
10,234
19,429
0
22,369
W
Fenrir
RAPIDOKE
Fenrir
9,642
4,018
0
1,999
19,463
13,838
210
7,039
12,424
494
18,485
W
Ah Puch
28,192
863
0
3,372
6,943
2,902
463
1,713
5,230
71,769
0
W
21,266
11,029
0
2,314
11,516
4,787
1,858
3,652
7,864
0
58,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,351
Gold Earned
32,565
196
Minions Killed
159
7
Camps Cleared
3
927,097
Distance Traveled
873,929
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,932
643
120
7
2
277,363
1
L
Fenrir
10,700
629
15
1
1
307,815
3
L
Horus
10,933
643
24
1
0
288,751
6
W
Fenrir
10,832
637
17
1
0
327,668
0
W
Ah Puch
12,730
749
107
6
3
312,777
3
W
Ullr
11,789
693
72
4
4
286,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role