Player Matchup

Pele
Pele
Brazier113053
Pele
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 113L
1,406 Elo+
Party 2
Amaterasu
Amaterasu
Nighthawk924471
Amaterasu
Level 45
God Stats
9W - 3L
1,854 SR
Queue Stats
241W - 256L
1,429 Elo+
Party 2
Fafnir
Fafnir
TH_Milka
Fafnir
Level 27
God Stats
3W - 10L
1,331 SR
Queue Stats
71W - 70L
1,376 Elo+
Party 3
Sol
Sol
TH_PEPITOT_
Sol
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 101L
1,410 Elo+
Party 3
Medusa
Medusa
gamer-2-356
Medusa
Level 29
God Stats
33W - 35L
1,534 SR
Queue Stats
45W - 58L
1,420 Elo+
Party 3
Team Averages
Level 34
1,544 SR
1,408 Elo+

VS

Team Averages
Level 43
1,472 SR
1,369 Elo+
Ymir
Ymir
Benjani00
Ymir
Level 26
God Stats
6W - 3L
1,535 SR
Queue Stats
140W - 115L
1,534 Elo+
Party 4
Skadi
Skadi
Chopster80
Skadi
Level 12
God Stats
5W - 7L
1,500 SR
Queue Stats
21W - 40L
1,115 Elo+
Party 1
Aphrodite
Aphrodite
Empy9189
Aphrodite
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 145L
1,524 Elo+
Party 4
Geb
Geb
SaltedCoom
Geb
Level 47
God Stats
17W - 15L
1,193 SR
Queue Stats
217W - 228L
1,392 Elo+
Solo
Arachne
Arachne
Smiley AUFC
Arachne
Level 79
God Stats
10W - 13L
1,631 SR
Queue Stats
31W - 54L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 0
7,617
476
6,943
14,921
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Nighthawk924471
Amaterasu
12
1 / 4 / 2
7,429
464
8,905
12,937
6,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
TH_Milka
Fafnir
12
1 / 1 / 3
7,994
500
4,893
13,115
11,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 6 / 1
7,561
473
8,603
10,139
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
11
2 / 4 / 1
6,835
427
4,608
7,722
2,578
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
7 / 0 / 8
9,747
609
12,876
10,925
10,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
12
0 / 4 / 2
7,501
469
4,123
6,808
3,647
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
Empy9189
Aphrodite
16
8 / 0 / 4
9,586
599
10,073
8,277
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 0 / 4
8,508
532
8,178
12,946
5,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Smiley AUFC
Arachne
14
5 / 4 / 1
8,412
526
9,925
16,322
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
8
Kills
22
22
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
7
0
8
11
L
2
7
0
0.29
W
Skadi
0
4
2
0.25
W
Aphrodite
Empy9189
Aphrodite
8
0
4
10
L
Amaterasu
Nighthawk924471
Amaterasu
1
4
2
0.5
W
2
0
4
4
W
Arachne
Smiley AUFC
Arachne
5
4
1
1.38
L
Fafnir
TH_Milka
Fafnir
1
1
3
2.5
L
2
6
1
0.42
L
Medusa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,952
Damage
45,175
58,834
Taken
55,278
30,185
Mitigated
28,146
15,519
Healing
30,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,876
2,220
0
1,800
10,925
10,190
108
2,380
8,545
50,855
0
L
6,943
1,050
0
2,226
14,921
4,524
538
10,735
4,186
0
47,981
W
Skadi
4,123
2,334
0
717
6,808
3,647
722
3,632
3,176
0
37,181
W
Aphrodite
Empy9189
Aphrodite
10,073
2,026
6,714
7,084
8,277
3,206
104
2,115
6,162
73,386
0
L
Amaterasu
Nighthawk924471
Amaterasu
8,905
4,394
0
4,499
12,937
6,683
296
4,851
8,086
0
36,975
W
8,178
759
0
4,335
12,946
5,391
0
1,138
11,808
61,740
0
W
Arachne
Smiley AUFC
Arachne
9,925
7,265
198
9,833
16,322
5,712
1,192
3,449
12,873
0
40,561
L
Fafnir
TH_Milka
Fafnir
4,893
1,324
0
4,277
13,115
11,595
210
7,293
5,822
11,377
0
L
8,603
3,277
0
3,198
10,139
4,805
0
5,385
4,754
41,599
4,320
L
Medusa
4,608
1,696
0
1,319
7,722
2,578
924
2,863
4,859
0
34,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,436
Gold Earned
43,754
329
Minions Killed
456
0
Camps Cleared
0
1,432,283
Distance Traveled
1,608,848
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,747
609
57
4
0
337,293
2
L
Pele
7,617
476
102
6
0
298,085
0
W
Skadi
7,501
469
76
5
0
241,522
1
W
Aphrodite
9,586
599
148
9
0
336,356
1
L
Amaterasu
7,429
464
68
4
0
312,951
2
W
Geb
8,508
532
105
7
0
373,869
7
W
Arachne
8,412
526
70
4
0
319,808
0
L
Fafnir
7,994
500
9
1
0
298,959
3
L
Sol
7,561
473
89
6
0
252,971
3
L
Medusa
6,835
427
61
4
0
269,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role