Player Matchup

Bacchus
Bacchus
FR33TBAG
Bacchus
Level 101
God Stats
3W - 0L
1,709 SR
Queue Stats
51W - 16L
1,728 Elo+
Party 1
Fenrir
Fenrir
Sสmuℝสΐ
Fenrir
Level 48
God Stats
2W - 0L
1,894 SR
Queue Stats
55W - 16L
1,698 Elo+
Party 1
Ra
Ra
please_be_maad
Ra
Level 156
God Stats
11W - 6L
1,685 SR
Queue Stats
202W - 109L
1,704 Elo+
Party 1
Team Averages
Level 102
1,763 SR
1,710 Elo+

VS

Team Averages
Level 117
1,500 SR
1,504 Elo+
Artemis
Artemis
Belhthran
Artemis
Level 101
God Stats
4W - 3L
1,493 SR
Queue Stats
230W - 297L
1,435 Elo+
Solo
Ares
Ares
I DarkLiight
Ares
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,511 Elo+
Party 2
Scylla
Scylla
KN1GHT PADOMAY
Scylla
Level 147
God Stats
10W - 8L
1,507 SR
Queue Stats
116W - 116L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FR33TBAG
Bacchus
12
4 / 3 / 16
8,400
840
5,080
9,970
10,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

12
9 / 1 / 10
8,712
871
11,996
9,988
6,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
7 / 0 / 12
8,879
888
9,060
5,379
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Belhthran
Artemis
10
2 / 8 / 2
7,292
729
3,218
9,460
3,127
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 3
6,244
624
2,093
10,062
8,314
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 7 / 1
7,025
703
3,645
8,316
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
20
Kills
4
4
Deaths
20
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Belhthran
Artemis
2
8
2
0.38
W
Bacchus
FR33TBAG
Bacchus
4
3
16
4
L
0
5
3
0.3
L
2
7
1
0.36
W
9
1
10
14
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,136
Damage
8,956
25,337
Taken
27,838
18,200
Mitigated
14,272
10,485
Healing
714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Belhthran
Artemis
3,218
727
0
244
9,460
3,127
0
5,161
4,046
0
15,009
W
Bacchus
FR33TBAG
Bacchus
5,080
374
382
2,485
9,970
10,090
31
1,938
7,632
9,797
0
L
2,093
183
0
80
10,062
8,314
0
5,437
4,280
7,581
0
L
3,645
590
0
390
8,316
2,831
0
3,887
4,254
14,406
0
W
11,996
2,891
0
2,507
9,988
6,187
37
2,845
5,965
741
28,068
W
9,060
464
1,996
3,115
5,379
1,923
1,136
1,574
3,743
43,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,991
Gold Earned
20,561
116
Minions Killed
68
8
Camps Cleared
1
569,459
Distance Traveled
467,470
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,292
729
28
3
1
145,928
4
W
Bacchus
8,400
840
7
1
1
184,339
1
L
Ares
6,244
624
16
2
0
176,395
4
L
Scylla
7,025
703
24
2
0
145,147
6
W
Fenrir
8,712
871
37
4
5
192,191
3
W
Ra
8,879
888
72
7
2
192,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role