Player Matchup

Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ChaosKnight70
Cthulhu
Level 79
God Stats
0W - 4L
1,264 SR
Queue Stats
77W - 113L
1,361 Elo+
Party 2
Merlin
Merlin
ScorpionHaze
Merlin
Level 101
God Stats
38W - 38L
1,551 SR
Queue Stats
366W - 420L
1,427 Elo+
Party 2
Team Averages
Level 112
1,439 SR
1,429 Elo+

VS

Team Averages
Level 49
1,355 SR
1,340 Elo+
Gilgamesh
Gilgamesh
Ramin-kasra7
Gilgamesh
Level 17
God Stats
3W - 6L
1,286 SR
Queue Stats
5W - 9L
1,344 Elo+
Solo
Cthulhu
Cthulhu
SeismicYew14
Cthulhu
Level 61
God Stats
36W - 32L
1,439 SR
Queue Stats
363W - 434L
1,352 Elo+
Party 1
Fenrir
Fenrir
silvertheboss04
Fenrir
Level 69
God Stats
13W - 5L
1,341 SR
Queue Stats
201W - 224L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 6 / 0
10,232
568
19,146
15,447
5,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
0 / 2 / 2
9,387
522
13,100
13,886
14,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
13
1 / 5 / 2
9,975
554
16,410
11,601
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ramin-kasra7
Gilgamesh
14
2 / 3 / 7
11,162
620
7,814
22,427
14,274
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
SeismicYew14
Cthulhu
15
2 / 0 / 6
11,097
617
14,518
19,507
17,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
9 / 1 / 2
12,184
677
14,514
20,859
17,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
13
13
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
6
0
0.5
L
Cthulhu
0
2
2
0.5
W
Gilgamesh
Ramin-kasra7
Gilgamesh
2
3
7
1.83
L
Merlin
1
5
2
0.4
W
Cthulhu
SeismicYew14
Cthulhu
2
0
6
5
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,656
Damage
36,846
40,934
Taken
62,793
24,556
Mitigated
49,203
8,665
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
19,146
13,654
0
4,514
15,447
5,786
0
6,782
8,333
0
50,929
L
Cthulhu
13,100
1,682
206
2,641
13,886
14,257
0
6,327
7,005
26,544
0
W
Gilgamesh
Ramin-kasra7
Gilgamesh
7,814
1,204
599
4,496
22,427
14,274
388
10,497
10,795
0
29,673
L
Merlin
16,410
779
66
1,238
11,601
4,513
0
5,264
6,071
44,070
0
W
Cthulhu
SeismicYew14
Cthulhu
14,518
1,912
1,247
3,613
19,507
17,102
33
8,361
9,914
42,223
0
W
14,514
3,619
605
5,708
20,859
17,827
555
9,174
10,837
14,464
35,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,594
Gold Earned
34,443
182
Minions Killed
160
10
Camps Cleared
8
918,659
Distance Traveled
1,043,076
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,232
568
74
4
4
295,212
5
L
Cthulhu
9,387
522
32
2
0
326,275
4
W
Gilgamesh
11,162
620
42
2
0
353,295
2
L
Merlin
9,975
554
76
4
6
297,172
3
W
Cthulhu
11,097
617
70
4
3
357,501
1
W
Fenrir
12,184
677
48
3
5
332,280
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role