Player Matchup

Mercury
Mercury
 
Mercury
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BelaruskiRanger
Cupid
Level 6
God Stats
1W - 1L
1,275 SR
Queue Stats
2W - 3L
1,486 Elo+
Party 1
Yemoja
Yemoja
JopnyiGnoyi
Yemoja
Level 3
God Stats
1W - 0L
1,257 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Janus
Janus
Riidle
Janus
Level 26
God Stats
15W - 13L
1,604 SR
Queue Stats
86W - 87L
1,488 Elo+
Solo
Ratatoskr
Ratatoskr
knsReq
Ratatoskr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 172L
1,327 Elo+
Solo
Team Averages
Level 17
1,427 SR
1,460 Elo+

VS

Team Averages
Level 19
1,508 SR
1,493 Elo+
Jormungandr
Jormungandr
Lmkkuk
Jormungandr
Level 11
God Stats
1W - 2L
1,262 SR
Queue Stats
6W - 9L
1,406 Elo+
Solo
Nemesis
Nemesis
Viikont
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Raijin
Raijin
XxFRIKSxX
Raijin
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
23W - 26L
1,310 Elo+
Solo
Sylvanus
Sylvanus
allwarhuman
Sylvanus
Level 23
God Stats
8W - 4L
1,645 SR
Queue Stats
67W - 61L
1,634 Elo+
Solo
Cupid
Cupid
carrascosa13
Cupid
Level 28
God Stats
12W - 12L
1,633 SR
Queue Stats
95W - 88L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
8 / 0 / 1
11,045
690
9,728
8,515
4,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 3 / 2
6,730
421
4,876
6,988
1,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
10
0 / 1 / 2
6,987
437
1,910
4,971
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Riidle
Janus
15
6 / 3 / 1
9,381
586
9,377
5,601
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
knsReq
Ratatoskr
11
1 / 2 / 3
7,298
456
2,672
8,163
2,360
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lmkkuk
Jormungandr
1
0 / 0 / 0
3,062
191
0
0
0
Nemesis
Viikont
Nemesis
10
1 / 7 / 1
6,237
390
1,442
10,189
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
XxFRIKSxX
Raijin
13
4 / 2 / 1
7,737
484
3,849
8,272
2,891
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
allwarhuman
Sylvanus
12
1 / 5 / 5
7,352
460
6,197
15,189
8,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 2
8,686
543
4,359
9,253
3,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
16
Kills
9
9
Deaths
16
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
0
1
8.5
W
1
3
2
0.67
W
Yemoja
0
1
2
1
L
Jormungandr
Lmkkuk
Jormungandr
0
0
0
0
W
Janus
Riidle
Janus
6
3
1
2.17
L
Nemesis
Viikont
Nemesis
1
7
1
0.21
L
Raijin
XxFRIKSxX
Raijin
4
2
1
2.25
L
Sylvanus
allwarhuman
Sylvanus
1
5
5
0.7
L
3
2
2
2
W
Ratatoskr
knsReq
Ratatoskr
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
15,847
34,238
Taken
42,903
13,560
Mitigated
19,936
10,327
Healing
11,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,728
4,909
0
3,687
8,515
4,411
0
1,905
6,610
0
92,364
W
4,876
2,101
51
1,479
6,988
1,862
0
1,792
5,196
0
34,412
W
Yemoja
1,910
167
247
974
4,971
3,351
0
2,138
2,833
10,365
0
L
Jormungandr
Lmkkuk
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Janus
Riidle
Janus
9,377
348
0
500
5,601
1,576
156
3,182
2,419
64,900
0
L
Nemesis
Viikont
Nemesis
1,442
336
0
589
10,189
4,381
449
1,473
8,566
0
25,989
L
Raijin
XxFRIKSxX
Raijin
3,849
442
0
2,443
8,272
2,891
523
4,481
3,441
28,720
0
L
Sylvanus
allwarhuman
Sylvanus
6,197
1,762
717
4,363
15,189
8,794
0
3,142
11,869
30,710
0
L
4,359
1,718
132
3,099
9,253
3,870
0
1,431
7,740
0
57,236
W
Ratatoskr
knsReq
Ratatoskr
2,672
870
0
3,389
8,163
2,360
0
1,267
6,896
0
38,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,441
Gold Earned
33,074
487
Minions Killed
280
0
Camps Cleared
0
1,558,063
Distance Traveled
1,046,380
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,045
690
180
11
0
340,277
3
W
Cupid
6,730
421
78
5
0
293,235
1
W
Yemoja
6,987
437
16
1
0
243,647
0
L
Jormungandr
3,062
191
0
0
0
0
0
W
Janus
9,381
586
133
8
0
308,742
3
L
Nemesis
6,237
390
53
3
0
274,702
0
L
Raijin
7,737
484
55
3
0
243,026
8
L
Sylvanus
7,352
460
53
3
0
255,128
2
L
Cupid
8,686
543
119
7
0
273,524
3
W
Ratatoskr
7,298
456
80
5
0
372,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role