Player Matchup

Anubis
Anubis
Babyy Choppa
Anubis
Level 8
God Stats
7W - 14L
1,082 SR
Queue Stats
39W - 42L
1,341 Elo+
Solo
Tiamat
Tiamat
Sizeablesatsuma
Tiamat
Level 28
God Stats
1W - 1L
1,190 SR
Queue Stats
48W - 77L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
UnicornpoonPUNCH
Gilgamesh
Level 129
God Stats
23W - 13L
1,599 SR
Queue Stats
296W - 281L
1,505 Elo+
Solo
Team Averages
Level 55
1,291 SR
1,371 Elo+

VS

Team Averages
Level 50
1,455 SR
1,452 Elo+
Ah Puch
Ah Puch
Kara_Dono
Ah Puch
Level 4
God Stats
0W - 1L
1,407 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
King Arthur
King Arthur
TheSlimTimmy
King Arthur
Level 127
God Stats
7W - 5L
1,603 SR
Queue Stats
120W - 83L
1,556 Elo+
Solo
Cernunnos
Cernunnos
TheWavyKilo
Cernunnos
Level 19
God Stats
1W - 5L
1,355 SR
Queue Stats
51W - 76L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 4 / 12
10,322
688
5,507
8,696
4,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 3 / 10
10,586
706
9,067
11,354
7,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
17
14 / 0 / 6
12,717
848
20,193
10,015
7,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kara_Dono
Ah Puch
12
2 / 6 / 3
8,947
596
4,791
12,108
5,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
TheSlimTimmy
King Arthur
13
4 / 7 / 2
9,936
662
8,696
18,350
15,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
TheWavyKilo
Cernunnos
11
0 / 8 / 4
8,522
568
3,271
10,856
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
21
Kills
6
7
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
4
12
2.25
L
Ah Puch
Kara_Dono
Ah Puch
2
6
3
0.58
W
4
3
10
3
L
King Arthur
TheSlimTimmy
King Arthur
4
7
2
0.71
L
Cernunnos
TheWavyKilo
Cernunnos
0
8
4
0.25
W
Gilgamesh
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,767
Damage
16,758
30,065
Taken
41,314
18,828
Mitigated
23,599
12,674
Healing
2,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,507
74
0
3,269
8,696
4,265
680
1,116
7,580
23,796
0
L
Ah Puch
Kara_Dono
Ah Puch
4,791
218
0
679
12,108
5,128
0
2,579
9,296
21,571
0
W
9,067
1,278
0
3,998
11,354
7,148
780
1,520
9,834
32,643
0
L
King Arthur
TheSlimTimmy
King Arthur
8,696
2,445
0
660
18,350
15,084
0
10,811
7,165
0
29,910
L
Cernunnos
TheWavyKilo
Cernunnos
3,271
662
0
943
10,856
3,387
0
1,682
9,046
0
23,365
W
Gilgamesh
20,193
8,154
0
5,407
10,015
7,415
929
2,649
7,366
0
66,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,625
Gold Earned
27,405
203
Minions Killed
126
10
Camps Cleared
5
812,777
Distance Traveled
663,646
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,322
688
35
2
0
244,880
0
L
Ah Puch
8,947
596
44
3
0
215,614
0
W
Tiamat
10,586
706
67
4
1
277,778
4
L
King Arthur
9,936
662
37
2
5
232,831
2
L
Cernunnos
8,522
568
45
3
0
215,201
0
W
Gilgamesh
12,717
848
101
7
9
290,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role