Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
adrian1973gs
Chaac
Level 88
God Stats
12W - 7L
1,467 SR
Queue Stats
424W - 460L
1,493 Elo+
Solo
Bacchus
Bacchus
elmassucio
Bacchus
Level 29
God Stats
7W - 17L
1,245 SR
Queue Stats
127W - 298L
1,263 Elo+
Solo
Team Averages
Level 75
1,404 SR
1,419 Elo+

VS

Team Averages
Level 41
1,553 SR
1,505 Elo+
Ne Zha
Ne Zha
FlokiCZ69
Ne Zha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,281 Elo+
Solo
Tiamat
Tiamat
MattiuArm
Tiamat
Level 109
God Stats
53W - 36L
1,656 SR
Queue Stats
233W - 225L
1,579 Elo+
Solo
Neith
Neith
animuser14
Neith
Level 8
God Stats
1W - 1L
1,503 SR
Queue Stats
4W - 2L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
4 / 1 / 6
8,719
793
4,150
8,496
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
7 / 1 / 5
8,327
757
15,390
12,011
6,125
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
elmassucio
Bacchus
11
2 / 0 / 6
7,691
699
4,509
8,247
7,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FlokiCZ69
Ne Zha
8
0 / 8 / 2
6,140
558
4,315
10,091
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
MattiuArm
Tiamat
11
2 / 0 / 0
7,577
689
7,747
8,612
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
9
0 / 5 / 2
6,250
568
5,620
8,295
2,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
2
2
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
1
6
7
L
Ne Zha
FlokiCZ69
Ne Zha
0
8
2
0.13
L
Tiamat
MattiuArm
Tiamat
2
0
0
2
W
7
1
5
9.5
L
Neith
0
5
2
0.2
W
Bacchus
elmassucio
Bacchus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,049
Damage
17,682
28,754
Taken
26,998
21,949
Mitigated
14,152
12,465
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,150
107
321
3,256
8,496
7,980
0
3,798
4,698
22,752
0
L
Ne Zha
FlokiCZ69
Ne Zha
4,315
1,154
0
491
10,091
3,692
0
3,619
6,472
423
6,663
L
Tiamat
MattiuArm
Tiamat
7,747
1,239
0
4,198
8,612
7,911
0
2,591
6,021
28,035
0
W
15,390
1,056
0
4,921
12,011
6,125
196
2,721
9,290
0
41,518
L
Neith
5,620
1,916
262
1,463
8,295
2,549
0
2,723
5,572
0
14,487
W
Bacchus
elmassucio
Bacchus
4,509
345
694
3,273
8,247
7,844
388
2,438
5,809
13,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,737
Gold Earned
19,967
125
Minions Killed
84
8
Camps Cleared
2
638,194
Distance Traveled
542,131
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,719
793
33
3
5
212,318
3
L
Ne Zha
6,140
558
5
0
0
158,517
1
L
Tiamat
7,577
689
53
5
2
215,746
4
W
Chaac
8,327
757
73
7
1
222,429
1
L
Neith
6,250
568
26
2
0
167,868
1
W
Bacchus
7,691
699
19
2
2
203,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role