Player Matchup

Skadi
Skadi
CryptoFuzion
Skadi
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 79L
1,500 Elo+
Party 1
Nox
Nox
Haviked
Nox
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
67W - 194L
1,013 Elo+
Party 1
Da Ji
Da Ji
jitarleton
Da Ji
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
82W - 234L
875 Elo+
Party 1
Team Averages
Level 16
1,500 SR
1,129 Elo+

VS

Team Averages
Level 43
1,394 SR
1,295 Elo+
Fenrir
Fenrir
Lo5tYa
Fenrir
Level 26
God Stats
1W - 1L
1,251 SR
Queue Stats
1W - 1L
1,262 Elo+
Solo
Hel
Hel
Nasmaj
Hel
Level 88
God Stats
7W - 9L
1,432 SR
Queue Stats
539W - 767L
1,318 Elo+
Solo
Cerberus
Cerberus
ReplacedPluto54
Cerberus
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
14W - 26L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
8,515
568
10,615
13,763
3,830
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
12
1 / 5 / 1
8,629
575
3,495
9,227
3,260
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
10
1 / 10 / 1
7,964
531
4,464
11,134
3,395
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lo5tYa
Fenrir
14
10 / 1 / 8
11,240
749
9,621
9,264
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
Nasmaj
Hel
15
9 / 0 / 7
10,954
730
6,396
4,555
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
14
2 / 2 / 18
10,974
732
9,738
19,132
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
54
3
Kills
21
21
Deaths
3
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Nox
1
5
1
0.3
W
Fenrir
Lo5tYa
Fenrir
10
1
8
14
W
Hel
Nasmaj
Hel
9
0
7
12.5
W
Cerberus
2
2
18
5.5
L
Da Ji
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,574
Damage
25,755
34,124
Taken
32,951
10,485
Mitigated
17,130
3,628
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,615
5,273
0
2,630
13,763
3,830
0
7,392
6,133
0
25,686
L
Nox
3,495
734
538
460
9,227
3,260
0
3,839
5,342
26,472
0
W
Fenrir
Lo5tYa
Fenrir
9,621
2,172
0
1,912
9,264
3,485
531
1,161
8,103
0
39,170
W
Hel
Nasmaj
Hel
6,396
600
2,531
2,341
4,555
1,617
1,829
1,074
3,481
44,902
0
W
Cerberus
9,738
340
237
5,350
19,132
12,028
286
2,418
16,714
22,604
0
L
Da Ji
4,464
2,230
0
0
11,134
3,395
0
5,005
6,001
0
8,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,108
Gold Earned
33,168
83
Minions Killed
171
3
Camps Cleared
8
644,115
Distance Traveled
810,500
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,515
568
22
1
0
211,611
0
L
Nox
8,629
575
51
3
2
214,792
1
W
Fenrir
11,240
749
41
3
6
275,833
1
W
Hel
10,954
730
93
6
1
253,724
1
W
Cerberus
10,974
732
37
2
1
280,943
2
L
Da Ji
7,964
531
10
1
1
217,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role