Player Matchup

Medusa
Medusa
BornOfOsiris712
Medusa
Level 59
God Stats
418W - 450L
1,515 SR
Queue Stats
670W - 795L
1,372 Elo+
Party 1
Sol
Sol
EdibleRamen
Sol
Level 154
God Stats
19W - 10L
1,828 SR
Queue Stats
1,293W - 618L
1,672 Elo+
Party 1
Bellona
Bellona
R3VDAMO
Bellona
Level 67
God Stats
48W - 61L
1,419 SR
Queue Stats
271W - 383L
1,338 Elo+
Solo
Team Averages
Level 93
1,587 SR
1,461 Elo+

VS

Team Averages
Level 97
1,481 SR
1,470 Elo+
Bellona
Bellona
FHER1611
Bellona
Level 158
God Stats
0W - 3L
1,299 SR
Queue Stats
34W - 46L
1,423 Elo+
Solo
Chiron
Chiron
Oranyan6219
Chiron
Level 29
God Stats
0W - 1L
1,745 SR
Queue Stats
8W - 4L
1,633 Elo+
Solo
Sol
Sol
Tytysi
Sol
Level 105
God Stats
2W - 3L
1,398 SR
Queue Stats
40W - 54L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 10
8,114
811
6,544
9,421
3,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
12 / 1 / 4
9,748
975
14,818
9,936
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
R3VDAMO
Bellona
12
1 / 2 / 11
7,499
750
8,030
9,220
8,503
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FHER1611
Bellona
11
4 / 3 / 4
7,254
725
6,397
9,538
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
10
2 / 5 / 5
6,818
682
8,234
11,578
4,175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
Tytysi
Sol
10
3 / 8 / 4
6,897
690
7,509
12,267
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
16
Kills
9
9
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
6
10
1.33
W
12
1
4
14
L
Bellona
FHER1611
Bellona
4
3
4
2
L
Chiron
2
5
5
0.9
W
Bellona
R3VDAMO
Bellona
1
2
11
3.25
L
Sol
Tytysi
Sol
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,392
Damage
22,140
28,577
Taken
33,383
15,697
Mitigated
14,808
10,825
Healing
7,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,544
3,289
530
2,500
9,421
3,053
473
2,356
7,065
0
19,347
W
14,818
4,585
0
4,973
9,936
4,141
2,404
2,432
7,504
40,014
4,271
L
Bellona
FHER1611
Bellona
6,397
1,751
0
2,091
9,538
5,986
0
4,314
5,224
0
12,952
L
Chiron
8,234
2,600
100
3,271
11,578
4,175
150
6,293
5,221
0
27,822
W
Bellona
R3VDAMO
Bellona
8,030
1,490
399
2,423
9,220
8,503
134
2,071
7,149
5,194
12,164
L
Sol
Tytysi
Sol
7,509
3,264
0
1,593
12,267
4,647
0
5,728
6,539
15,553
1,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,361
Gold Earned
20,969
107
Minions Killed
87
5
Camps Cleared
3
580,264
Distance Traveled
531,337
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,114
811
17
2
1
196,345
0
W
Sol
9,748
975
62
6
2
190,807
3
L
Bellona
7,254
725
19
2
0
196,138
2
L
Chiron
6,818
682
43
4
3
175,673
3
W
Bellona
7,499
750
28
3
2
193,112
3
L
Sol
6,897
690
25
3
0
159,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role