Player Matchup

Kali
Kali
Gold IV
Harleeezy
Kali
Gold IV
Level 108
God Stats
8W - 0L
1,934 SR
Queue Stats
18W - 2L
1,740 MMR
Party 2
Cerberus
Cerberus
Gold IV
Rοgue
Cerberus
Gold IV
Level 61
God Stats
18W - 2L
1,615 SR
Queue Stats
49W - 14L
1,731 MMR
Party 2
Thoth
Thoth
Gold IV
ΕxtraChrisP
Thoth
Gold IV
Level 45
God Stats
9W - 0L
1,882 SR
Queue Stats
42W - 8L
1,731 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 71
1,810 SR
1,734 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,532 SR
1,314 MMR
Raijin
Raijin
Gold IV
Exonomi
Raijin
Gold IV
Level 108
God Stats
0W - 1L
1,521 SR
Queue Stats
60W - 69L
1,517 MMR
Party 1
Da Ji
Da Ji
Silver II
ImmunityTroLLs
Da Ji
Silver II
Level 121
God Stats
0W - 1L
1,576 SR
Queue Stats
163W - 228L
1,149 MMR
Party 1
Bacchus
Bacchus
Silver III
Musty24
Bacchus
Silver III
Level 63
God Stats
2W - 7L
1,499 SR
Queue Stats
20W - 48L
1,274 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
16 / 0 / 5
9,745
1,083
12,980
14,200
6,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Rοgue
Cerberus
11
2 / 0 / 19
8,084
898
3,429
7,781
6,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
6 / 2 / 15
8,120
902
15,763
3,886
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
OdinKumbhakarnaCabrakanZeusFenrir

VS

Bans
GilgameshAchillesChaacCu ChulainnAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Exonomi
Raijin
8
0 / 7 / 1
5,391
599
4,713
8,932
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 11 / 0
5,098
566
2,019
14,465
4,666
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Musty24
Bacchus
8
2 / 6 / 0
6,400
711
3,973
12,190
12,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
24
Kills
2
2
Deaths
24
39
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Raijin
Exonomi
Raijin
0
7
1
0.07
W
Kali
16
0
5
18.5
L
0
11
0
0
L
Bacchus
Musty24
Bacchus
2
6
0
0.33
W
Cerberus
Rοgue
Cerberus
2
0
19
11.5
W
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,172
Damage
10,705
25,867
Taken
35,587
15,150
Mitigated
18,561
15,244
Healing
672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Exonomi
Raijin
4,713
479
0
381
8,932
1,817
0
5,439
3,493
12,412
0
W
Kali
12,980
8,153
0
10,594
14,200
6,922
889
4,773
8,619
0
38,797
L
2,019
170
0
0
14,465
4,666
0
8,254
6,211
0
6,893
L
Bacchus
Musty24
Bacchus
3,973
900
0
291
12,190
12,078
0
5,609
6,581
6,314
0
W
Cerberus
Rοgue
Cerberus
3,429
277
0
3,370
7,781
6,702
230
2,734
5,047
13,361
0
W
15,763
328
0
1,280
3,886
1,526
655
1,768
2,118
30,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,949
Gold Earned
16,889
84
Minions Killed
42
5
Camps Cleared
1
527,515
Distance Traveled
312,475
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,391
599
22
2
0
79,894
2
W
Kali
9,745
1,083
37
4
3
189,223
2
L
Da Ji
5,098
566
15
2
1
111,899
0
L
Bacchus
6,400
711
5
1
0
120,682
0
W
Cerberus
8,084
898
23
3
0
163,952
1
W
Thoth
8,120
902
24
3
2
174,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role