Player Matchup

Khepri
Khepri
Diamond III
BullyHunter298
Khepri
Diamond III
Level 61
God Stats
3W - 0L
1,877 SR
Queue Stats
22W - 12L
2,422 MMR
Party 1
Hera
Hera
Masters
CyberTurtle
Hera
Masters
Level 129
God Stats
44W - 18L
1,817 SR
Queue Stats
336W - 307L
2,808 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
TavoA18
Zhong Kui
Diamond III
Level 80
God Stats
6W - 7L
1,757 SR
Queue Stats
73W - 56L
2,120 MMR
Solo
Susano
Susano
Diamond III
TsaulGoodman
Susano
Diamond III
Level 49
God Stats
17W - 6L
1,912 SR
Queue Stats
92W - 76L
2,240 MMR
Solo
Rama
Rama
Diamond IV
moonjumping
Rama
Diamond IV
Level 154
God Stats
16W - 9L
1,691 SR
Queue Stats
296W - 244L
2,399 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 95
1,811 SR
2,398 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,595 SR
2,403 MMR
Heimdallr
Heimdallr
Masters
BaIIsToYoFace
Heimdallr
Masters
Level 158
God Stats
7W - 10L
1,633 SR
Queue Stats
490W - 452L
2,441 MMR
Solo
Cthulhu
Cthulhu
Diamond V
BimiTenpix
Cthulhu
Diamond V
Level 157
God Stats
10W - 15L
1,596 SR
Queue Stats
954W - 950L
2,153 MMR
Solo
Athena
Athena
Masters
SupportorQuit
Athena
Masters
Level 45
God Stats
11W - 10L
1,626 SR
Queue Stats
81W - 60L
2,634 MMR
Solo
Raijin
Raijin
Platinum V
YakuModo
Raijin
Platinum V
Level 149
God Stats
0W - 1L
1,524 SR
Queue Stats
53W - 42L
2,037 MMR
Solo
Gilgamesh
Gilgamesh
Masters
marcoaps
Gilgamesh
Masters
Level 129
God Stats
2W - 5L
1,596 SR
Queue Stats
134W - 105L
2,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 21
12,897
561
8,705
15,756
20,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

19
5 / 2 / 12
13,323
579
16,571
11,641
6,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
TavoA18
Zhong Kui
20
6 / 2 / 7
13,727
597
11,220
15,706
17,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Susano
20
7 / 6 / 8
13,462
585
17,631
18,422
9,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
8 / 3 / 13
13,796
600
27,367
20,331
9,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArtioMorgan Le FayThe MorriganTiamatOdin

VS

Bans
GebUllrIzanamiDanzaburouJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BaIIsToYoFace
Heimdallr
18
1 / 7 / 4
11,331
493
9,719
19,309
7,064
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
BimiTenpix
Cthulhu
17
2 / 5 / 5
10,978
477
13,466
23,930
17,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 5 / 3
11,545
502
8,202
23,445
24,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
YakuModo
Raijin
17
2 / 5 / 4
10,848
472
6,738
17,004
6,276
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
marcoaps
Gilgamesh
16
1 / 7 / 2
10,422
453
7,463
23,523
8,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
28
29
Kills
10
14
Deaths
29
61
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BaIIsToYoFace
Heimdallr
1
7
4
0.43
L
Cthulhu
BimiTenpix
Cthulhu
2
5
5
0.9
W
3
1
21
13.5
W
5
2
12
5.5
L
4
5
3
1.1
W
Zhong Kui
TavoA18
Zhong Kui
6
2
7
4.75
W
Susano
7
6
8
1.83
L
Raijin
YakuModo
Raijin
2
5
4
0.8
L
Gilgamesh
marcoaps
Gilgamesh
1
7
2
0.29
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,494
Damage
45,588
81,856
Taken
107,211
62,239
Mitigated
64,730
35,780
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BaIIsToYoFace
Heimdallr
9,719
3,560
0
5,386
19,309
7,064
3,006
2,432
16,855
0
97,603
L
Cthulhu
BimiTenpix
Cthulhu
13,466
417
1,110
3,675
23,930
17,950
0
8,464
15,433
60,763
0
W
8,705
961
1,311
4,370
15,756
20,021
768
6,711
8,801
28,227
0
W
16,571
4,687
218
4,161
11,641
6,142
3,006
4,880
6,593
107,523
0
L
8,202
2,305
0
1,494
23,445
24,903
0
10,634
12,576
34,163
0
W
Zhong Kui
TavoA18
Zhong Kui
11,220
2,751
0
8,710
15,706
17,892
1,421
5,424
9,956
80,387
18,884
W
Susano
17,631
3,379
0
6,880
18,422
9,182
2,027
5,855
12,374
0
101,869
L
Raijin
YakuModo
Raijin
6,738
585
0
4,140
17,004
6,276
0
5,340
11,560
67,066
0
L
Gilgamesh
marcoaps
Gilgamesh
7,463
1,639
0
4,344
23,523
8,537
0
8,367
14,890
0
65,476
W
27,367
24,016
0
10,130
20,331
9,002
5,966
7,609
12,497
0
116,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,205
Gold Earned
55,124
608
Minions Killed
539
0
Camps Cleared
0
2,241,588
Distance Traveled
2,158,766
35
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,331
493
149
6
0
405,902
6
L
Cthulhu
10,978
477
124
5
0
435,445
6
W
Khepri
12,897
561
21
1
0
471,227
5
W
Hera
13,323
579
165
7
0
459,501
10
L
Athena
11,545
502
51
2
0
473,262
7
W
Zhong Kui
13,727
597
128
6
0
385,844
4
W
Susano
13,462
585
141
6
0
477,551
11
L
Raijin
10,848
472
109
5
0
385,000
9
L
Gilgamesh
10,422
453
106
5
0
459,157
4
W
Rama
13,796
600
153
7
0
447,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role