Player Matchup

Athena
Athena
SDShay
Athena
Level 26
God Stats
9W - 11L
1,433 SR
Queue Stats
14W - 27L
1,369 Elo+
Party 1
Fenrir
Fenrir
lMAYH3Ml
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 69L
1,318 Elo+
Party 1
Tiamat
Tiamat
servusinvictus
Tiamat
Level 89
God Stats
6W - 1L
1,847 SR
Queue Stats
14W - 12L
1,494 Elo+
Party 1
Team Averages
Level 79
1,593 SR
1,393 Elo+

VS

Team Averages
Level 114
1,524 SR
1,430 Elo+
The Morrigan
The Morrigan
OoGANGoO
The Morrigan
Level 89
God Stats
3W - 0L
1,722 SR
Queue Stats
256W - 255L
1,445 Elo+
Solo
Artemis
Artemis
Risin_Hell
Artemis
Level 108
God Stats
10W - 10L
1,529 SR
Queue Stats
188W - 201L
1,399 Elo+
Party 2
Gilgamesh
Gilgamesh
Senpai_Vi_Bacca
Gilgamesh
Level 145
God Stats
3W - 6L
1,322 SR
Queue Stats
295W - 338L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
SDShay
Athena
13
0 / 3 / 4
10,563
587
2,307
15,621
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
lMAYH3Ml
Fenrir
14
6 / 3 / 1
11,074
615
11,645
17,482
12,123
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 6 / 2
10,448
580
10,040
15,320
8,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
OoGANGoO
The Morrigan
16
5 / 3 / 6
11,815
656
12,576
8,414
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Risin_Hell
Artemis
16
4 / 3 / 7
11,667
648
12,727
9,477
3,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Senpai_Vi_Bacca
Gilgamesh
14
3 / 2 / 9
11,431
635
14,283
14,136
14,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
12
12
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
OoGANGoO
The Morrigan
5
3
6
2.67
W
Artemis
Risin_Hell
Artemis
4
3
7
2.5
L
Athena
SDShay
Athena
0
3
4
0.67
W
Gilgamesh
Senpai_Vi_Bacca
Gilgamesh
3
2
9
3.75
L
Fenrir
lMAYH3Ml
Fenrir
6
3
1
2.17
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,992
Damage
39,586
48,423
Taken
32,027
35,258
Mitigated
21,531
9,547
Healing
5,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
OoGANGoO
The Morrigan
12,576
2,598
0
418
8,414
3,481
595
3,074
5,004
43,879
6,568
W
Artemis
Risin_Hell
Artemis
12,727
7,202
0
3,899
9,477
3,585
1,711
4,109
5,016
0
51,713
L
Athena
SDShay
Athena
2,307
598
0
3,908
15,621
14,930
0
2,673
12,948
13,542
0
W
Gilgamesh
Senpai_Vi_Bacca
Gilgamesh
14,283
4,114
56
1,229
14,136
14,465
56
4,412
9,373
0
36,234
L
Fenrir
lMAYH3Ml
Fenrir
11,645
3,608
0
3,809
17,482
12,123
0
3,436
14,046
0
43,748
L
10,040
175
0
1,830
15,320
8,205
260
2,745
12,575
45,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
34,913
179
Minions Killed
230
6
Camps Cleared
10
956,277
Distance Traveled
974,041
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,815
656
88
5
1
315,114
1
W
Artemis
11,667
648
101
6
6
308,344
4
L
Athena
10,563
587
32
2
1
326,859
3
W
Gilgamesh
11,431
635
41
2
3
350,583
4
L
Fenrir
11,074
615
59
3
4
335,120
5
L
Tiamat
10,448
580
88
5
1
294,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role