Player Matchup

Neith
Neith
AaliyahBunni
Neith
Level 121
God Stats
38W - 25L
1,558 SR
Queue Stats
664W - 604L
1,553 Elo+
Party 2
Zhong Kui
Zhong Kui
Saiuta1
Zhong Kui
Level 68
God Stats
18W - 19L
1,511 SR
Queue Stats
354W - 307L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
stoneymcswat
Nu Wa
Level 156
God Stats
3W - 2L
1,669 SR
Queue Stats
278W - 116L
1,788 Elo+
Party 2
Team Averages
Level 115
1,579 SR
1,612 Elo+

VS

Team Averages
Level 72
1,411 SR
1,478 Elo+
Gilgamesh
Gilgamesh
BouncyErmine938
Gilgamesh
Level 68
God Stats
13W - 8L
1,672 SR
Queue Stats
275W - 293L
1,372 Elo+
Solo
Vulcan
Vulcan
McRustii
Vulcan
Level 100
God Stats
1W - 1L
1,369 SR
Queue Stats
128W - 76L
1,566 Elo+
Party 1
Hercules
Hercules
xSlipz--
Hercules
Level 48
God Stats
0W - 3L
1,191 SR
Queue Stats
123W - 96L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 5
12,346
726
6,938
4,584
1,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zhong Kui
Saiuta1
Zhong Kui
18
7 / 2 / 14
12,581
740
19,651
21,783
26,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 5 / 8
11,822
695
14,792
13,141
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BouncyErmine938
Gilgamesh
13
2 / 7 / 3
10,212
601
13,243
17,456
14,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
McRustii
Vulcan
13
3 / 6 / 3
10,259
603
13,039
12,247
4,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
xSlipz--
Hercules
13
2 / 9 / 3
10,068
592
6,238
17,650
8,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
22
Kills
7
7
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
L
Gilgamesh
BouncyErmine938
Gilgamesh
2
7
3
0.5
L
Vulcan
McRustii
Vulcan
3
6
3
0.75
W
Zhong Kui
Saiuta1
Zhong Kui
7
2
14
7
W
8
5
8
2.4
L
Hercules
xSlipz--
Hercules
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,381
Damage
32,520
39,508
Taken
47,353
33,409
Mitigated
27,622
11,365
Healing
5,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,938
2,959
0
908
4,584
1,809
1,378
1,185
3,399
0
29,213
L
Gilgamesh
BouncyErmine938
Gilgamesh
13,243
3,547
0
846
17,456
14,679
0
12,973
3,869
0
40,445
L
Vulcan
McRustii
Vulcan
13,039
3,996
0
1,504
12,247
4,759
360
8,441
3,445
46,241
2,854
W
Zhong Kui
Saiuta1
Zhong Kui
19,651
2,865
0
9,697
21,783
26,659
553
8,896
12,887
45,768
0
W
14,792
5,000
0
760
13,141
4,941
1,166
2,469
10,672
49,845
0
L
Hercules
xSlipz--
Hercules
6,238
2,754
0
3,417
17,650
8,184
0
12,072
4,807
0
26,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,749
Gold Earned
30,539
191
Minions Killed
181
9
Camps Cleared
6
714,719
Distance Traveled
760,121
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,346
726
50
3
1
140,622
1
L
Gilgamesh
10,212
601
51
3
2
232,348
1
L
Vulcan
10,259
603
78
5
3
254,195
1
W
Zhong Kui
12,581
740
66
4
1
312,130
0
W
Nu Wa
11,822
695
75
4
7
261,967
3
L
Hercules
10,068
592
52
3
1
273,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role